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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Ben Posey
2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Ben Posey

Ben Posey Desk Scene
   
   
   
 Flooded Mindspace 
Inspiration

My desk scene is inspired by the flooding of New Orleans. It was such a devastating disaster, that it leaked into my desk scene some how. My dad is also involved in efforts to feed as many as 600 a day in the salvation army. This is another reason why it is stuck in my head. I thought it would be a fun thing to try and get away from a boring office lifestyle. So I figured, why not flood the whole thing!
  
ObjectsWater.lwoBen Posey w/help of tutorial
 GlassNoLayers.lwoBen Posey
 BenPosey_Pencil.lwoBen Posey
 Desk002_02Layers.lwoBen Posey
 WindowWall_NOlayers2.lwoBen Posey
 LampTwoLayer.lwoBen Posey
   
   
TexturesDesk Woodwww.tcnj.edu/ ~dembrosk/3d/ wood_texture.JPG
 all Glass TexturesLightwave
 Water TextureLightwave
 Lamp TexturesLightwave
 wall texture/windowLightwave
   
   
Problems and Solutions

The biggest problem was the water, because it took so long to render. And If i tried to render it with less options on, it would not render the water right. So adjustments to the lighting was troublesome, because render time was so high.
The size of the water was gigantic, and it kept messing with the size of the scene's grid. Then I figured out how to key frame, and it help me keep the grid how i wanted it to be.
 
I didn't size the objects very accurately, so i had to go back and resize everything. I started 4 different scene arrangements until i got what i wanted. I also should have textured all the objects before putting them in layout. Again i had to go back into modeler and change them.
 
The point lights didn't create the values that i'd hoped for, but they didn't turn out too bad. The sun affect was on accident, i think the point light got too close to the camera?!
 
The major problem was that my flash drive died, and i had to start from scratch after we were working on the projects for a good 2 weeks. I had to rebuild most of the objects in the scene. I decided to become more radical and do my water idea, but it proved to be too advanced for me. I couldn't finish in time. I've learned to strive for what’s more in my range, than what’s outside of it.

Time FrameAfter crash meaning = 2nd object creation after old data was lost
 Desk7 hrs before crash / 4 hrs after crash
 Lamp5 hrs before crash / 5 hrs after crash
 Water1 hr tutorial on tutorial / countless hours in Lightwave Layout (15)
 Pencil2 hrs
 Glass3 hrs
 Texturing3 hrs
 Lighting10 hrs
 Scene 
 Placement20 hrs
 RenderingA few aborted incomplete renders that took too long
 Completed renders = 4 hr render (bad lighting, no refraction)
 9 hr render (better lighting, Refraction)
References

Water Tutorial from the "Realistic Water Texture" by Brandon Coomes from class fall 2004 website.