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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Shane Hilton
2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Shane Hilton

Shane Hilton Desk Scene
   
   
   
 Bathroom Break 
Inspiration

I have an art minor and so I have taken my fair share of art studio classes. In these studio classes, still life drawings/paintings etc. make up a good portion of the material covered. This piece of artwork is a portrayal of the studio life and how someone can get so caught up in their art that they can forget about their “bodily functions” making the moment captured in my piece a story true to the art world.
  
ObjectsRoomShane Hilton
 DeskShane Hilton
 PaperShane Hilton
 PencilShane Hilton
 GlassShane Hilton
 Side TableShane Hilton
 BoxShane Hilton
 LampShane Hilton
TexturesWallshttp://www.accustudio.com/ exchange/textures/ wall_textures/ stucco.jpg
 Floorhttp://www.merciawoodflooring.co.uk/ 89.jpg
 Boxhttp://www.papergoods.com/ Library/ images/ WhiteTexture_LG.jpg
Problems and Solutions

The majority of my problems came from just not knowing the program well enough. Hotkeys were of major importance; most of all “f” to change an object to it’s opposite polygons, “q” to name a surface area and “n” to manually manipulate an object. Other functions I found very useful were rail extrude for creating the curvature of the lamp arm. Remembering key details such as turning on the different render functions are key to success. I had an hour-long render only to find I didn’t have the image displayed afterwards; I needed to turn that function on.

Time Frame

For me the modeling of the different objects took the longest. Finding textures and placement of the objects came relatively easily, however creating the objects and getting the size right took me he majority my time. I spent around 5-6 hours creating the objects, an hour or more on surface textures, 2 hours on object placement, an hour on lighting and roughly 2 hours on camera placement and rendering.
References

Other than the websites listed above for textures, I didn’t have many references other than coming to class and asking questions. There was a tutorial on the class homepage on clipping masks that was useful, however my background had so little texture that it wasn’t necessary to do a clipping mask.