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2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Lawrence Fodge
| | | Lawrence Fodge | | Desk Scene | | | | | | | | | | | | | | | Out to Lunch | |
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| | Inspiration
I got the idea for my desk scene from my physics homework. I was frustrated with it because I couldn't figure it out, and I didn't want to get on the computer because I was afraid I wouldn't get back to it if i did. I ended up leaving to get something to eat instead of dealing with either of them, and came back to the homework later.
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| | | Objects | Desk | Larry | | | Pencil | Larry | | | Binder | Larry | | | Lamp | Larry | | | Monitor | Larry | | | Sticky Note | Larry | | | Room | Larry |
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| | | Textures | Glass-Inside | Lightwave | | | Glass-Outside | Lightwave | | | LightOakSm | Lightwave | | | Aluminum | Lightwave | | | Generic_wood_floor_col | Lightwave |
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| | Problems and Solutions
The main problems I had... and really still have are getting things to look realistic. I look at my picture and it looks kinda stupid in my eyes. My solution was to model everything in such a way as so that you can tell what it is, which is the more important point. I aim to improve things so that I can actually create good looking pieces.
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| | Time Frame
I actually spent three whole hours planning my scene. I had created a large lamp, and I had to fit it inside the scene in such a way so that all the other things I modelled would still be there. Then I had to fiddle with the lighting and some object properties in order to get everything to look as good as I could get it. The desk took about an hour to model, because I had a lot of trouble putting together all of the planes of wood it takes. Then I had to texture them all with the wood texture without it appearing stretched. The Binder and sticky were both extremely quick to do, once I figured out how to get things to bend somewhat properly. I think, given more time, I could make the sticky look more natural by adding more points of articulation, but that is the best I can do at my current skill level. All total, it probably took me 45 minutes to do them. The room took me 45 minutes to figure out and texture and get done, mainly because I had never used subtraction that way before. The glass took an hour because for some reason I couldn't get it to work right. I eventually figured out that I couldn't name my surfaces until after the flipping in order to make it work.
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