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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
David Barton
2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->David Barton

David Barton Desk Scene
   
   
   
 Late night 
Inspiration

It has become my custom to do the majority of my work at night, so I wanted to make a scene showing how my office might look when I get older and find a real job. My office is decorated with pictures I have taken of family pets and our beloved xbox. The computer borrows on an idea from the book "Snow Crash" by Neal Stephonson.  It is suposed to be just a flat sheet of glass that has the image projected onto it from behind. Unfortunately, that was left out of this version in consideration of render times.  I originaly ment to have the view out of the office window be a daytime cityscape from atop a high building, but I couldn't find a suitable picture for it. Luckily, this was before I started any of the layout work so I was able to avoid a lot of lost time by rethinking the project eairly on.

Objects"Arco" posterDavid Barton
 "Zero" posterDavid Barton
 "Xbox" posterDavid Barton
 DeskDavid Barton
 LampDavid Barton
 "Computer"David Barton (inspired by the book "Snow Crash" by Neal Stephenson)
 Glass CupDavid Barton
 OfficeDavid Barton
 PaperDavid Barton
 PencilDavid Barton (done following instructions for class assinment)
TexturesCity Scape Image at nighthttp://www.worldisround.com/ articles/71784/photo95.html
 Wood texture for deskNewTek Lightwave
 Wood texture for floorDavid Barton
Problems and Solutions

The lamp is the only object that gave me any troble for this assignment. The hard part was getting the bends in the arms to look smooth. All of my fisrt attempts to make them ended with lamp arms that where too flat and rough.  I fixed this by adding more segments to them and gradualy roatating them for the bends.

The layout took up most of my time because of a stupid mistake. I had accidently left a gap between the glass windows and the wall. In layout there was no gap at all but when I rendered there was a noticeable space between them. I must have wasted 3 hours tweeking the glass and rerendering just to have the gap show up again. I found out that I had accidently created a keyframe where the glass was out of position and this was being rendered and not the frame where everything was perfect. I happily deleted that key frame and the problem was solved.
Time Frametotal hours spent7 (not including renders that contained errors)
 Lamp2.5 hours total
 Office1 hour in lab
 Desk30 min
 Compter15min
 3 posters + paper15 min
 texture work15 min
 Lighting15 min
 Layout2 hours
References

None.