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2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Drew Barrows
| | | Drew Barrows | | Desk Scene | | | | | | | | | | | | | | | An Explorers Escape | |
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| | Inspiration
My main inspiration for this piece was to create a “desk-scene” that wasn’t the typical wood desk with a computer on it. I am not saying that a wood desk with a computer on it is a bad thing, I just felt like the typical desk had been done a little bit too much. I wanted to create a scene that had a very strong organic/natural feeling to it, but at the same time I wanted to leave room for a little fantasy in order to add a mysterious atmosphere to the scene.
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| | | Objects | Stump | Drew Barrows | | | Branches | Drew Barrows | | | Rope | Drew Barrows | | | Glass Cage | Drew Barrows | | | Goblet/Cup | Drew Barrows | | | Pencil | Drew Barrows | | | Spider Web | Drew Barrows | | | Trees | Drew Barrows | | | Rocks | Drew Barrows | | | Map | Drew Barrows | | | Ground | Drew Barrows |
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| | | Textures | Web clip map | Drew Barrows | | | Tree clip map | Drew Barrows | | | Boston map | http://earlyamerica.com/earlyamerica/ maps/bostonmap/ bostonmap.jpeg | | | Rope | http://www.mayang.com/textures/Fabric/ images/Other%20Fabrics/ wound_rope_matting_0660.JPG | | | Bark texture | http://www.mayang.com/textures/Wood/ images/Bark/ ridged_bark_5231273.JPG | | | Bark bump | http://terror.snm-hgkz.ch/photos/ albums/ album10/ bark1_1280x960.jpg | | | Tree rings | http://www.elkhornslough.org/journal/journalpix/ 030612tree-ring-abstract.jpg | | | Rock | Newtek Preset | | | Spider Web Image | http://www.inwa.net/~frog/photos/ spiderWeb.jpg | | | Tree Image | http://www.seas.ucla.edu/bmesociety/ photos/UCLA%20Photos/images/ Tree%20Outside%20Math%20Sciences_JPG.jpg |
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| | Problems and Solutions
Where to start…Well this is my very first attempt at computer modeling and I am fairly happy with the results. Trying to create an image out of nothing but a concept is very difficult to do. This being my first modeling attempt, I encountered enough problems to fill a good five pages or so. So to limit my discussion I will discuss my main problems (most time consuming). P1: Creating a realistic looking stump, without having to move each individual poly. S1: After having spent a few hours moving each poly or a set of polys, I just had to find a better way, and it was achieved by using the magnet tool. With the magnet tool I could manipulate an area of polys while achieving nice smoothed results. P2: Creating the grass. S2: Well, there is not really a solution to this except trial and error. P3: Creating a realistic looking spider web, and trees to add more of an atmosphere. S3: This was a problem for me because I couldn’t remember how to create clipping masks in Photoshop. Once I figured it out, all it came down to was taking the time so essentially cut out the “image”. P4: Texturing and lighting. S4: Again another step of the process which consumed a lot of my time and again all I can say is trial and error.
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| | Time Frame - Pre-Production (i.e. concept art): about an hour or so to think of the concept and sketch it out.
- Modeling: about 6-8 hours, playing with tools to see what worked best.
- Layout (i.e. setting up the scene, textures, etc.): about 10-12 hours to get all of my objects in the right place, adding textures, and bump maps, rendering, and then moving things around….
- Lighting: about 3-4 hours, playing with values, color, position, and amount.
- Rendering: about 5 hours.
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| | References - Albee, Timothy – Essential Lightwave 7.5 (Ch. 3, 4, 5, 15)
- Koons, Josiah – Glass
- Smith, Garret – Composing and Transparency Mapping
- Ghisletta, Jayme – Magic Bevel
- Robbins, Rusty – Sasquatch Lite Grass
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