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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Fall 2005
Drew Barrows
2005 Fall ->3D Computer Modeling ->Galleries ->Desk Gallery ->Drew Barrows

Drew Barrows Desk Scene
   
   
   
 An Explorers Escape 
Inspiration

My main inspiration for this piece was to create a “desk-scene” that wasn’t the typical wood desk with a computer on it. I am not saying that a wood desk with a computer on it is a bad thing, I just felt like the typical desk had been done a little bit too much. I wanted to create a scene that had a very strong organic/natural feeling to it, but at the same time I wanted to leave room for a little fantasy in order to add a mysterious atmosphere to the scene.
  
ObjectsStumpDrew Barrows
 BranchesDrew Barrows
 RopeDrew Barrows
 Glass CageDrew Barrows
 Goblet/CupDrew Barrows
 PencilDrew Barrows
 Spider WebDrew Barrows
 TreesDrew Barrows
 RocksDrew Barrows
 MapDrew Barrows
 GroundDrew Barrows
TexturesWeb clip mapDrew Barrows
 Tree clip mapDrew Barrows
 Boston maphttp://earlyamerica.com/earlyamerica/ maps/bostonmap/ bostonmap.jpeg
 Ropehttp://www.mayang.com/textures/Fabric/ images/Other%20Fabrics/ wound_rope_matting_0660.JPG
 Bark texturehttp://www.mayang.com/textures/Wood/ images/Bark/ ridged_bark_5231273.JPG
 Bark bumphttp://terror.snm-hgkz.ch/photos/ albums/ album10/ bark1_1280x960.jpg
 Tree ringshttp://www.elkhornslough.org/journal/journalpix/ 030612tree-ring-abstract.jpg
 RockNewtek Preset
 Spider Web Imagehttp://www.inwa.net/~frog/photos/ spiderWeb.jpg
 Tree Imagehttp://www.seas.ucla.edu/bmesociety/ photos/UCLA%20Photos/images/ Tree%20Outside%20Math%20Sciences_JPG.jpg
Problems and Solutions

Where to start…Well this is my very first attempt at computer modeling and I am fairly happy with the results. Trying to create an image out of nothing but a concept is very difficult to do. This being my first modeling attempt, I encountered enough problems to fill a good five pages or so. So to limit my discussion I will discuss my main problems (most time consuming).
 
P1: Creating a realistic looking stump, without having to move each individual poly.
S1: After having spent a few hours moving each poly or a set of polys, I just had to find a better way, and it was achieved by using the magnet tool. With the magnet tool I could manipulate an area of polys while achieving nice smoothed results.
 
P2: Creating the grass.
S2: Well, there is not really a solution to this except trial and error.
 
P3: Creating a realistic looking spider web, and trees to add more of an atmosphere.
S3: This was a problem for me because I couldn’t remember how to create clipping masks in Photoshop. Once I figured it out, all it came down to was taking the time so essentially cut out the “image”.
 
P4: Texturing and lighting.
S4: Again another step of the process which consumed a lot of my time and again all I can say is trial and error.

Time Frame
  • Pre-Production (i.e. concept art): about an hour or so to think of the concept and sketch it out.
  • Modeling: about 6-8 hours, playing with tools to see what worked best.
  • Layout (i.e. setting up the scene, textures, etc.): about 10-12 hours to get all of my objects in the right place, adding textures, and bump maps, rendering, and then moving things around….
  • Lighting: about 3-4 hours, playing with values, color, position, and amount.
  • Rendering: about 5 hours.
References
  • Albee, Timothy – Essential Lightwave 7.5 (Ch. 3, 4, 5, 15)
  • Koons, Josiah – Glass
  • Smith, Garret – Composing and Transparency Mapping
  • Ghisletta, Jayme – Magic Bevel
  • Robbins, Rusty – Sasquatch Lite Grass