Applied
Computer
Graphics

Syllabus
APCG 495 Advanced Production Video Game Project Fall 2008
Ranger's Home
 Clarke Steinback Ph.D.
Ranger's Home   Classes  Video Game Project  Syllabus 
Course Information    Topics    Class Manual    Grading    Grading Policies    Furloughs    Right to Use    Academic Honesty & Student Responsibilities   

Course InformationTop of Page

CourseAPCG 495Advanced Production - Video Game Project3 Units 
SectionLectureFriday2:00 PM - 2:50 PMOCNL 254
 Activity 1Tuesday &Thursday6:00 PM - 7:50 PMOCNL 133
         
ContactInstructorClarke Steinback, Ph.D.   
 OfficeO'Connell 235   
 Emailranger@ecst.csuchico.edu   
 Web Pagehttp://www.ecst.csuchico.edu/~ranger  
Office HoursMonday2:00 PMto3:00 PM  
 Thursday12:00 PMto1:00 PM  
 Friday10:00 AMto11:00 AM  
       
DescriptionThis Video Game Project implements the development pipeline with various teams contributing to the production of a video game. The goal is to have a functional and fun large-scale video game by the end of the project. Just as in industry, there are deadlines that must be met and serious contributions to be made in order to have a fun game.
       
PrerequistesInstructor Permission   
       
TextbookGame Design Workshop: Designing, Prototyping, and Playtesting Games
 by Tracy Fullerton, Christopher Swain, Steven Hoffman. CMP Books. 2004. (ISBN: 1-57820-222-1)
       
MaterialsUnreal Tournament 3, USB Flash Disk; Internet Access.

TopicsTop of Page

 Production Pipeline
 Teamwork

Class ManualTop of Page

 CSGC Fall 2008 Class Manual
  

GradingTop of Page

Assignments80%Due throughout the semester
Attendance20%Due throughout the semester
   
Attendance is mandatory. On-time submission of assignments is mandatory. Fulfillment of specifications is mandatory.
   
In industry employees are required to attend meetings with their teams, their department leader, the director, producer and executive producer.  In these meetings the employees must be ready to show their work, to take criticism and input, to adapt to the direction of the project leaders, and to be part of the team working to fulfill the common goal set by the leaders.  The production pipeline and project deadlines require full commitment to and involvement in the project.  There is no room for slackers, the non-involved or prima donnas in a successful production.   
 
This course and its projects utilize the production pipeline and this process to produce games that each team member will have contributed and be proud to have on their resume.  Just as in industry, this course is a team effort under the direction of its leaders who have production deadlines.  Attendance is mandatory just as it is in industry.  Timely submission of assignments is mandatory.  Fulfillment of assignment specifications and goals is mandatory. 
 
In industry, not many employees would consider it a good career move to skip meetings, to miss due dates, or to disregard the specifications and direction of the team leaders.  Employees who do not function well on the teams, who skip meetings, who neglect to turn-in assignments on time, who ignore the directions and specifications of the team leaders are fired, and the project moves on without them.
 
In this course attendance is mandatory, on-time submission of assignments is mandatory, and following directions and specifications is mandatory.  In this course, your grade is dependent upon your teamwork, attendance, timely assignment submission, and successful completion of the specifications. 
 

Grading PoliciesTop of Page

Late:  There are no late assignments, projects, reports, etc.  All assignments are to be completed and turned-in prior to the due date and time.  No late assignments are permitted with the exception of university policies regarding documented illness or emergencies.
 
Revisions:  After an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a 20% late penalty applied to the revised component.
 
Turn-in Directories:  Individual assignment sheet, the instructor or teaching assistant will indicate what directory in which you need to turn-in your assignment.   Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture or lab.  Most assignments are turned-in electronically and specific assignments will have specific directions as to the location and method of submitting.
 
File Naming:  AssignmentName_Lastname_Firstname
 
If you find you have turned in an assignment prior to the due date and you need to update the file (again prior to the due date) you must use the file naming convention of:
AssignmentName_Lastname_Firstname1

Passing Grades: An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH aspects (Assignments, Projects, Presentations, and Evaluations) of the class being necessary, but not sufficient to pass the class.

Your Own Work:  In this course you are being graded as an individual and you must do your own work.  Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Weighting:  Assignments will be weighted by difficulty and will be graded on completeness and correctness.  

FurloughsTop of Page

Due to the state budget crisis the California State University system has incurred a substantial fiscal reduction. To address the funding shortfall, the university will be closed several times this semester (Tuesday 8 September, Thursday 15 October and Monday 2 November) and faculty will be required to have furloughed during the semester. On furlough day the faculty are required not to do any course or school related work. On the days that your instructor is furloughed that the campus is open (Monday 28 September and Friday 28 October) normal lab times will be available for you to continue your work. It would be well to used the lecture and activity hours to complete readings and homework, and to work with your teams in labs to move forward on your projects.  

Right to UseTop of Page

By submitting material, assignments, posting content or other work-product to the course forums, sites or directories, you grant the Applied Computer Graphics Program and its faculty a nonexclusive, royalty-free, perpetual, irrevocable, and fully sublicensable right to use, display, reproduce, edit, adapt, publish, translate, create works from, and distribute such content throughout the world in any media. 

You will need to complete and sign a "Use of Student Work" form to work on this project.

Academic Honesty & Student ResponsibilitiesTop of Page

  
Links:Academic Honesty
 Code of Student Rights and Responsibilities