Applied
Computer
Graphics

Syllabus
APCG 470 Video Game Production Fall 2009
Ranger's Home
 Clarke Steinback Ph.D.
Ranger's Home   Classes  Video Game Production  Syllabus 
Course Information    Topics    Grading    Grading Policies    Furloughs    Right to Use   

Course InformationTop of Page

CourseAPCG 470Video Game Production3 Units 
SectionLectureFriday12:00 PM - 12:50 PMOCNL 136
 Activity 1Monday & Wednesday12:00 PM - 1:50 PMOCNL 136
         
ContactInstructorClarke Steinback, Ph.D.   
 OfficeO'Connell 235   
 Emailranger@ecst.csuchico.edu   
 Web Pagehttp://www.ecst.csuchico.edu/~ranger  
Office HoursMonday2:00 PMto3:00 PM  
 Thursday12:00 PMto1:00 PM  
 Friday10:00 AMto11:00 AM  
       
DescriptionUsing the principles of game design, students work in collaborative teams to design, implement, test, and produce a computer game. Marketing strategies are also explored. 1.0 hours lecture, 4.0 hours activity.
       
PrerequistesVideo Game Development APCG 370 (APCG 398)
       
TextbookGame Design Workshop: A Playcentric Approach to Creating Innovative Games
 by Tracy Fullerton, Christopher Swain, Steven Hoffman. CMP Books. 2008. (ISBN: 978-0-240-80974-8)
       
MaterialsUSB Flash Disk; Internet Access; video game engine for project.

TopicsTop of Page

 Genres and Platforms
 The Elements of Gameplay
 Structure of Games
 Formal Elements
 Dramatic Elements
 System Dynamics
 Prototyping
 Playtesting
 Functionality
 Completeness
 Balance
 Interfaces
 Team Work
 Development Stages
 Design Document

GradingTop of Page

Project82%Components due throughout the semester
Critiques and Feedback6%Due throughout the semester
Presentations6%Due throughout the semester
Evaluations6%Due throughout the semester

Grading PoliciesTop of Page

Late:  There are no late assignments, projects, reports, etc.  All assignments are to be completed and turned-in prior to the due date and time.  No late assignments are permitted with the exception of university policies regarding documented illness or emergencies.
 
Revisions:  After an assignment as been turned-in prior to the due date and time, revisions may be accepted for consideration up to one week after the official due date with a 20% late penalty applied to the revised component.
 
Turn-in Directories:  Individual assignment sheet, the instructor or teaching assistant will indicate what directory in which you need to turn-in your assignment.   Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture or lab.  Most assignments are turned-in electronically and specific assignments will have specific directions as to the location and method of submitting.
 
File Naming:  AssignmentName_Lastname_Firstname
 
If you find you have turned in an assignment prior to the due date and you need to update the file (again prior to the due date) you must use the file naming convention of:
AssignmentName_Lastname_Firstname1

Passing Grades: An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH aspects (Project, Critiques & Feedback, Presentations, and Evaluations) of the class being necessary, but not sufficient to pass the class.

Your Own Work:  In this course you are being graded as an individual and you must do your own work.  Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Weighting:  Assignments will be weighted by difficulty and will be graded on completeness and correctness.  

FurloughsTop of Page

Due to the state budget crisis the California State University system has incurred a substantial fiscal reduction. To address the funding shortfall, the university will be closed several times this semester (Tuesday 8 September, Thursday 15 October and Monday 2 November) and faculty will be required to have furloughed during the semester. On furlough day the faculty are required not to do any course or school related work. On the days that your instructor is furloughed that the campus is open (Monday 28 September and Friday 28 October) normal lab times will be available for you to continue your work. It would be well to used the lecture and activity hours to complete readings and homework, and to work with your teams in labs to move forward on your projects.  

Right to UseTop of Page

By submitting material, assignments, posting content or other work-product to the course forums, sites or directories, you grant the Applied Computer Graphics Program and its faculty a nonexclusive, royalty-free, perpetual, irrevocable, and fully sublicensable right to use, display, reproduce, edit, adapt, publish, translate, create works from, and distribute such content throughout the world in any media.