Applied
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 Clarke Steinback Ph.D.
Ranger's Home   Classes  Video Game Development  Syllabus 
Course Information    Topics    Grading   

Course InformationTop of Page

CourseAPCG 370Video Game Development3 Units(Class# 5694 & 5695)
SectionLectureMonday & Wednesday1:00 PM - 1:50 PMOCNL 254
 Activity 1Tuesday & Thursday4:00 PM - 4:50 PMOCNL 251
 Activity 2Tuesday & Thursday5:00 PM - 5:50 PMOCNL 251
         
ContactInstructorClarke Steinback, Ph.D.   
 OfficeO'Connell 230   
 Emailranger@ecst.csuchico.edu   
Web Pagehttp://www.ecst.csuchico.edu/~ranger  
Office HoursMonday12:00 PMto1:00 PM
 Thursday2:00 PMto3:00 PM
 Friday11:00 AMto12:00 PM
     
DescriptionThe principles of game design, gaming strategies, game production, and marketing will be studied in this course. In collaborative teams, students will design, implement, and test a computer game.
       
PrerequistesAPCG 170 Video Game Design
       
TextbookGame Design Workshop: Designing, Prototyping, and Playtesting Gamesby Tracy Fullerton, Christopher Swain, Steven Hoffman. CMP Books. 2004. (ISBN: 1-57820-222-1)
       
Required MaterialsUSB Flash Disk; Internet Access.
       

TopicsTop of Page

 Market Issues
 Game Conceptualization
 Stages of Development
 Structure of Games
 Formal Elements
 Dramatic Elements
 Prototyping
 System Dynamics
 Playtesting
 Functionality and Balance
 Fun and Accessibility
 User Interface
 Team Structures
 Treatments and Design Documents
 Ethical and Social Issues

GradingTop of Page

Assignments40%Due throughout the semester
Projects60%Due throughout the semester
An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Assignments and Projects) of the class being necessary, but not sufficient to pass the class.

In this course you are being graded as an individual and you must do your own work.  Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Assignments will be weighted by difficulty and will be graded on design, style, documentation, and completeness.  Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.

Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week.  If you are unable to take an examination or if you miss an assignment due  date because of illness or emergency, you must present verifying written documentation. 
  
Links:Academic Honesty
 Code of Student Rights and Responsibilities