| | | Course | APCG 370 | Video Game Development | 3 Units | (Class# 5694 & 5695) | | Section | Lecture | Monday & Wednesday | 1:00 PM - 1:50 PM | OCNL 254 | | | Activity 1 | Tuesday & Thursday | 4:00 PM - 4:50 PM | OCNL 251 | | | Activity 2 | Tuesday & Thursday | 5:00 PM - 5:50 PM | OCNL 251 | | | | | | | | | | | | Contact | Instructor | Clarke Steinback, Ph.D. | | | | | | Office | O'Connell 230 | | | | | | Email | ranger@ecst.csuchico.edu | | | | | Web Page | http://www.ecst.csuchico.edu/~ranger | | |
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| | | Office Hours | Monday | 12:00 PM | to | 1:00 PM | | | Thursday | 2:00 PM | to | 3:00 PM | | | Friday | 11:00 AM | to | 12:00 PM | | | | | | |
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| | | Description | The principles of game design, gaming strategies, game production, and marketing will be studied in this course. In collaborative teams, students will design, implement, and test a computer game. | | | | | | | | | | Prerequistes | APCG 170 Video Game Design | | | | | | | | | | Textbook | Game Design Workshop: Designing, Prototyping, and Playtesting Games | by Tracy Fullerton, Christopher Swain, Steven Hoffman. CMP Books. 2004. (ISBN: 1-57820-222-1) | | | | | | | | | | Required Materials | USB Flash Disk; Internet Access. | | | | | | | | |
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| | | | Market Issues | | | Game Conceptualization | | | Stages of Development | | | Structure of Games | | | Formal Elements | | | Dramatic Elements | | | Prototyping | | | System Dynamics | | | Playtesting | | | Functionality and Balance | | | Fun and Accessibility | | | User Interface | | | Team Structures | | | Treatments and Design Documents | | | Ethical and Social Issues |
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| | | Assignments | 40% | Due throughout the semester | | Projects | 60% | Due throughout the semester |
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| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Assignments and Projects) of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, documentation, and completeness. Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.
Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week. If you are unable to take an examination or if you miss an assignment due date because of illness or emergency, you must present verifying written documentation.
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