Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Tutorials
2007 Spring
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3D Computer Modeling
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Tutorials
Tutorials Spring 2007
Tutorials Spring 2006
Tutorials Fall 2005
Tutorials Spring 2005
Tutorials Fall 2004
Tutorials Spring 2004
Tutorials Fall 2003
Tutorials Spring 2003
Lab Tutorials
Tutorials Spring 2007
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Category
Topic
Presentor
Tools
Array Tool
Joshua Gaberial
Rail Extrude
Gary Angeja
Tools: Julienne, Smooth Shift and Taper
Tyson Hill
Toroid
David Brooks
Textures
Glass Window
Andrew Long
Glass Window
Veng Lee
Basic Surfacing
Charles Van Steyn
Surfacing
Kristen Rieger
Custom Metal Texture
Andrea Hagey
Seamless Textures
Pablo Barriga
Surfacing and Texturing Tutorial
Andy Rader
Caustics
Chris Funk
Techniques
Exploding Firehydrant
Adam Crowther
Pool Toy
Cole Reibin
Subpatch, Edges and Weight Map
Jason Young
Surface Baking
Thomas Uster
Composition
Evan Woolery
Grass with Point Clone Plus
Brad Sanders
Smoke Effect
Yun-Han Chin
Modeling Trees using TreeCage
Danny Murray
Tree Cage Tutorial
Rylan Utegaard
Making Rope
Jon Edwards
Making a Spartan Helm
Ian Williams
How to Make a Treasure Chest
Ramon Aguilar
Medieval Bridge Architecture
Ayla Richards
Reflective Puddles
Valerie Rodriguez
Jet Thrust Exhaust
Tyler Weber
Smoke using FX Emitter and Hypervoxels
Kathie Whalen
Broken Mirror Effect with a Bump Map
Will Owen
Camera Effects
Wes Newell
Digital Confusion
Aaron Vipperman
Making a Mirror
Lindsay Stallman
Stacking Papers
Alex Prator
Splines
Spline Modeling a Car
Cameron Myers
Spline Modeling - Tips and Tricks
Erik Sunderland
Lighting
Volumetric Lighting
Nathan Davis
HDRI Power
David Winston
HDR Rendering
Dan Schmittou
Lighting Theory
Jonathan Wondrusch
Environment
Weight Map Landscape
Sarah Delucchi
Planet Atmosphere
Farm Saechao
Sea and Landscape
Steve Beyers
Simple Terrain
Gerry Magana
Terrian with Endomorphs and Displacement Maps
Tom Ruiz
Ocean Waves with Displacement Maps
Shuting Yu
Other
Tutorials
Taylor Allread
Skelegons and Bones
Timothy Thao
Tutorials Spring 2006
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Category
Topic
Presentor
Tools
Bevel Tool for Columns
Mike Stelmar
Point Clone Plus
Jeremiah J. Jones
Spline Patch Tool
Andrew Holifield
Plot 2D
Michael Sakuma
Particle Emitters
Chris Kincanon
Textures
Wood Texture
Lisa Kester
Clip Maps and Bump Maps
Heather Kellogg
Techniques
Vaulted Celings
Daniel Francis
Trees with Magic Bevel
Wade Corley
Trees
Brain Howland
Leaves
Katie Walker
Basic Animation
Ryan Crangle
Sword
Ji Her
Sword
Tiffany Comfort
Sword
Miguel Rivera
Creating Hair with Polygons
Sou Saechao
Making a Remote Control
Ryan Fitzpatrick
Lighting
Neon Lights
Stephen Wanders
Stain Glass
Cory Cofran
Environment
Weight Map Landscape
Cavan Riley
Weight Map Landscape
Brady Kennedy
Island - Landscape, Texture and Water
Teng Xiong
Fog
Frank Alvarez
Tutorials Fall 2005
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Category
Topic
Presentor
Tools
Array Tool
Katherine Gray
Textures
Basic Gradient Texturing
Drew Barrows
Clip Mapping
Peter Rancatore
Bump Maps
Scott Washington
Glass Texture - Mirrors & Glassware
Todd Clark
UV Maps and Transparency
Rachelle Daniele
Techniques
Making a Light Saber
Chris Mauzey
Spline Modeling
Michael Steiner
Making a Book
Michael Miller
Pool of Blood
Larry Fodge
Modeling a Tree
Ben Posey
Hypervoxel Planet Ring
David Clish
Hypervoxel Fire
Kyle Goodman
Lord of the Ring 'Ring'
Reyna Arzola
Creating a Shotgun
Gabe Scott
Creating a Sword
Adam Bava
Creating a Pine Cone
Mai Yang
Lighting
HDRI Lighting
Richard Fleming
Camera
Lighting and Camera Settings
Shane Hilton
Environment
SkyTracer 2
Denielle Bonasera
Weight Map Landscape
Nathan Benmargi
Fog and Backdrop Effects
Sean Davis
Rigging
Basic Bone Tutorial
Timothy Thao
Tutorials Spring 2005
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Category
Topic
Presentor
Tools
Array Tool
Michael Crabtree
Basic Positioning and Movement in Layout
Ben Hawkins
Lathe Tool
Kevin Alvarado
Rail Bevel
Brigitte Rocklein
Rail Extrude
Ashley Kremenliff
Extend Tool
Kenny DiGiordano
Textures
Glass
Josiah Koons
SasLite
Tou Lee Chang
Procedural Texturing
Ben Guastella
Multiple Texture Surfaces
Chris Burlison
UV Texturing
Jameson Marrs
UV Texturing (5 MB PDF)
Jonathan Lecoz
Compositing and Transparency Mapping
Garret Smith
Puddles
Erik Nichols
Techniques
Liquid in a Glass
Jinsheng Li
Point & Polygon Reduction
Nathan Harling
Making a Book
Eric Campbell
Making a Samurai Sword
Bryan Stephan
Making a Soccerball
Mario Martinez
Basic Subpatch Modeling
Dan Goudy
Sub-Patching and Weight Maps
Todd Brown
Symmetry and Sub-Patching (6 MB PDF)
Ken Allen
Making a Hat
David McSween
Basic Water Creation
Crystal Helman
Low Polygon House Plant
Jeremiah Gutierrez
Asteriod Field
Ken Hibdon
Cartoon Hand
Isidro Navarro
Realistic Eyes
Roxanne LaMar
Spider Webs
Megan Murphy
Lighting
Volumetric Lighting
Josh Burke
Fire
Matt Cervantes
Fire
James Devan
Glow Effects
Kong Vang
Lens Flare
Blake Gilmore
Neon Light
Jon Fischer
Camera
Camera Settings
Theresa Strohbin
Environment
SkyTracer 2
Allan Lace
Desert Landscape
Chris Joy
Rigging
Basic Bone Tutorial
Robin Kunstman
Programming
Basic L-Scripts
Suiling Rong
Tutorials Fall 2004
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Category
Topic
Presentor
Concepts
Color Theory Tutorial
Chris Fravert
Tools
Bend Tool
Mark Griffin
Magic Bevel Tool
Jayme Ghisletta
Mirror Tool
Kate Stoddard
Quadsew Plugin
Peter Mazen
Funky Tools
Dave Cross
Textures
Water Damage Texture
Chris Distefano
Weight Map Shading
Daniel Hirsmuller-Counts
Simple Texture Mapping
Jeff Bohlin
UV Mapping
Juliana Correa
Sasquatch Lite Grass
Rusty Robbins
Water Texture
Jordan Nassie
Realistic Water Texture
Brandon Coomes
Bump Map
Garrett Okusako
Techniques
Basic Landscape Formation
Vanessa Diaz
How to Make Rocks
Mike Schulz
Magnifying Glass Tutorial
Christopher Maggitti
Spline Modeling
Steve Liebenberg
Airplane Modeling
Jon Spayer
Making a Robot with Bevel Tool
Jaime Meredith
Ancient Helmets
Scott Iverson
HyperVoxel Explosion
Mark Filanov
Creating Realistic Planets
Joel Tamblyn
Creating a Landmass
Curtis LaMalfa
Environment