| | | Wes Newell | | Group Scene | | David Winston | | | | Brandon Lester | | | | Dan McGuire | | | | | Bee | |
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| | Inspiration We wanted to be as creative as possible with our scene. We wanted to portray a small piece of a futuristic world were machines have learned to live off of themselves using the power of the sun. Mechanical flowers take in energy from the sun and give this energy to any robotic insects that need it. In our case the insect is a bee. The process of energy exchange was meant to resemble that of a bee gathering pollen from a flower. The female power outlet is located were there would be pollen on a real flower. The male prongs on the bee remove energy from these outlets on the flower.
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| | | Objects | Bee Head | Wes | | | Bee Torso | Brandon/Wes | | | Bee Wings | Dan | | | Bee Rear | Brandon/Wes | | | Bee Legs/Insides | Brandon | | | Flower Pedals | Dan | | | Flower Stem | Wes | | | Flower Middle | Dan/Brandon | | | Background | David | | | HDRI Lighting | David | | | Rendering | David |
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| | | Textures | Solarpanel.jpg | Dan | | | Building_probe.hdri | http://www.debevec.org/Probes/ | | | Bee on yellow flower.jpg | http://www.ravensbourneforestchalets.com.au/ Bee on yellow flower, resize.jpg | | | Clouds24.jpg | http://www.carlwozniak.com/ clouds/ Graphics/New Pix/clouds24.jpg | | | Weightmap.jpg | Brandon |
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| | Problems and Solutions
We ran into major problems with the boolean operations tool. When we attempted to subtract sections from the exoskeleton it caused major problems with the structure of the polygons were the subtraction took place. Many vertices were not attached and in some cases even moved away from the object when it shouldn't have. To fix this we basically went in and re-welded every point were there was a subtraction and moved the skewed vertices back to the intended locations.
We had a little bit of trouble making the bee's head look like it was from a bee and not from a wasp. This issue also affected some of the torso and rear end. To fix this we did some bending and modifying of pieces of the bee to make it look more like a bee.
We had troubles finding an HDR image that would make the scene look the best. With some HDR images the refection on the bee looked weak but the background look good, and with some the reflection looked great but the background looked bad. We found the HDR image that we used in our final render just by testing as many images as we could find until we found the right one.
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| | | Time Frame | Bee Head | 2 hours | | | Bee Torso | 2 hour | | | Bee Legs | 3 hours | | | Bee Wings | 3 hours | | | Rear End | 4 hours | | | Flower | 6 hours | | | HDRI Lighting | 11 hours | | | Composition | 3 hours | | | Total | 34+ hours |
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| | References
HDRI Tutorial http://www.ecst.csuchico.edu/ ~ranger/ 2007_Spring/ 3D_Computer_Modeling/ details/ Group_Project.html Bee Living bee reference
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