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3D Computer Modeling
APCG 330 Spring 2007
Rusted Shadows
2007 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Rusted Shadows

Dan Schmittou Group Scene
Evan Woolery  
Jason Young  
  
 Rusted Shadows 
Inspiration
 
Our group came up with the idea for this scene after discussing a trip that one of us took to Alcatraz over the break.  Our story deals with is a previous inmate or guard returning to the now run down and neglected prison. 
ObjectsModelingJason Young
TexturesLightingDan Schmittou
 CameraDan Schmittou
 RenderingDan Schmittou
 Unwrapping TexturesDan Schmittou
 TexturingEvan Woolery
 Concept SketchEvan Woolery
Problems and Solutions

We originally wanted to model and texture the prison when it was new and then old.  We planned to light the scene in the same way the cursed pirates in Pirates of the Caribbean were lit in the moonlight.  With this special lighting, we planned to have the new areas shine in the lit areas, while the unlit areas would remain old.  This proved to be too time intensive to apply both new and old textures.
Time FrameResearch2 hours
 Concept Sketch30 minutes
 Modeling30 hours
 Lighting4 hours
 Camera Work3 hours
 Texturing22 hours
 Test Renders5 hours
 Final Render2.5 hours
References

None reported.