| | | Mike Hayward | | Group Scene | | Tyler Weber | | | | Pat Kelley | | | | Erik Sunderland | | | | | A Sail-by Shooting! | |
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| | Inspiration The scene depicts a scene of revenge. The merchant ship was close to land and ready to dock with the port. All of a sudden, the pirate ship came up and sank it. However, the British Navy patrol was on watch and saw the whole attack. The pirates are now trying to flee the scene without even being able to loot and plunder their poor victim.
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| | | Objects | Water | Tyler | | | Skytracer | Tyler | | | Pirate Ship | Mike | | | British Ship | Erik | | | Cannon | Tyler | | | Sinking Ship | Pat | | | Barrel | Tyler | | | Crate | Erik | | | Cannonfire | Tyler & Erik | | | Rocks | Pat | | | Debris | Pat | | | Splashes | Erik |
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| | | Textures | Wood.jpg | Lightwave Library | | | Aluminum.tga | Lightwave Library | | | British Flag Sail | http://dhr.dos.state.fl.us + editing by Erik | | | Planks.jpg | Mayang Texture Library | | | Rope,png | Mayang Texture Library + cropping by Erik | | | Darkdirtyplanks.jpg | Mayang Texture Library + editing by Erik | | | Dirtyplanks.jpg | Mayang Texture Library + cropping by Erik | | | 1.jpg | Mayang Texture Library | | | 2.jpg | Mayang Texture Library | | | Horizontalplanks.jpg | Mayang Texture Library + editing by Mike | | | Verticalplanks.jpg | Mayang Texture Library + editing by Mike | | | Rope.jpg | Mayang Texture Library | | | Piratesails.jpg | Mayang Texture Library + editing by Mike | | | Skullswords.jpg | Created by Mike in Photoshop, Color adjusted by Tyler | | | Horseskull.jpg | Created by Mike in Photoshop | | | Skullbomb.jpg | Created and adjusted by Mike in Photoshop | | | Doortopiracy.jpg | Mayang Texture Library + editing by Mike | | | Goldbody.jpg | Mayang Texture Library |
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| | Problems and Solutions
Erik and Mike both had problems with missing polygons in the sails when rendering the pirate ship. There were two solutions. Erik selected all non-planar polygons and then tripled them. The resulting triangles were planar and rendered fine. Mike just adjusted his textures and turned on double-sided polygons. Both sets of sails were created differently so different solutions were used to fix them.
Patrick had problems while Boolean subtracting. To fix this, he had to do it several times to get the right result that he was looking for. He also had trouble with textures rotating when he tilted his objects in modeler. To fix this, he did all of his modeling and texturing and then did any transformations (rotations and translations) in layout. This preserved the texture coordinates and solved the problem.
Tyler claims that some of Lightwave’s tools are not intuitive. To solve this, he had to think on a more basic level. He had to build his objects 1 piece at a time and focus on small parts one at a time. Once everything was together, the end result was what he had envisioned. He used many tutorials to help understand why the tools worked the way they did.
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| | | Time Frame | Water, Skytracer, and related tutorials | 3 hrs | | | Pirate ship | 40 hrs | | | British ship | 40 hrs | | | Cannon | 18 hrs | | | Sinking ship | 22 hrs | | | Barrel | 2 hrs 10 min | | | Boxes | 10 min | | | Cannonfire and related tutorials | 10 hrs | | | Rocks | 2 hrs | | | Debris | 1.5 hrs | | | Pirate sail textures | 3.5 hrs | | | Splashes and related tutorials | 4 hrs | | | Research and reference photos | Throughout entire project | | | Layout | 20 hrs (per person) | | | Photoshop touch-ups | 3 hrs | | | Render Times | 5 hrs (Render 1), 3 hrs (Render 2) |
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| | References
Matt Cervantes’ fire tutorial. Ben Borofka’s Sea Scene turoial. (Water and SkyTracer). Andrew Holifield’s Spline Model Tutorial (Pirate Ship). Steve Liebenberg’s Spline Modeling Tutorial (Pirate Ship). Mike Schulz’s Rocks Tutorial.
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