Ranger's Home
 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Port Royal Designs
2007 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Port Royal Designs

Mike Hayward Group Scene
Tyler Weber  
Pat Kelley  
Erik Sunderland  
 A Sail-by Shooting! 
Inspiration
 
The scene depicts a scene of revenge. The merchant ship was close to land and ready to dock with the port. All of a sudden, the pirate ship came up and sank it. However, the British Navy patrol was on watch and saw the whole attack. The pirates are now trying to flee the scene without even being able to loot and plunder their poor victim.

 
ObjectsWaterTyler
 SkytracerTyler
 Pirate ShipMike
 British ShipErik
 CannonTyler
 Sinking ShipPat
 BarrelTyler
 CrateErik
 CannonfireTyler & Erik
 RocksPat
 DebrisPat
 SplashesErik
TexturesWood.jpgLightwave Library
 Aluminum.tgaLightwave Library
 British Flag Sailhttp://dhr.dos.state.fl.us + editing by Erik
 Planks.jpgMayang Texture Library
 Rope,pngMayang Texture Library + cropping by Erik
 Darkdirtyplanks.jpgMayang Texture Library + editing by Erik
 Dirtyplanks.jpgMayang Texture Library + cropping by Erik
 1.jpgMayang Texture Library
 2.jpgMayang Texture Library
 Horizontalplanks.jpgMayang Texture Library + editing by Mike
 Verticalplanks.jpgMayang Texture Library + editing by Mike
 Rope.jpgMayang Texture Library
 Piratesails.jpgMayang Texture Library + editing by Mike
 Skullswords.jpgCreated by Mike in Photoshop, Color adjusted by Tyler
 Horseskull.jpgCreated by Mike in Photoshop
 Skullbomb.jpgCreated and adjusted by Mike in Photoshop
 Doortopiracy.jpgMayang Texture Library + editing by Mike
 Goldbody.jpgMayang Texture Library
Problems and Solutions

Erik and Mike both had problems with missing polygons in the sails when rendering the pirate ship. There were two solutions. Erik selected all non-planar polygons and then tripled them. The resulting triangles were planar and rendered fine. Mike just adjusted his textures and turned on double-sided polygons. Both sets of sails were created differently so different solutions were used to fix them.

Patrick had problems while Boolean subtracting. To fix this, he had to do it several times to get the right result that he was looking for. He also had trouble with textures rotating when he tilted his objects in modeler. To fix this, he did all of his modeling and texturing and then did any transformations (rotations and translations) in layout. This preserved the texture coordinates and solved the problem.

Tyler claims that some of Lightwave’s tools are not intuitive. To solve this, he had to think on a more basic level. He had to build his objects 1 piece at a time and focus on small parts one at a time. Once everything was together, the end result was what he had envisioned. He used many tutorials to help understand why the tools worked the way they did.

Time FrameWater, Skytracer, and related tutorials3 hrs
 Pirate ship40 hrs
 British ship40 hrs
 Cannon18 hrs
 Sinking ship22 hrs
 Barrel2 hrs 10 min
 Boxes10 min
 Cannonfire and related tutorials10 hrs
 Rocks2 hrs
 Debris1.5 hrs
 Pirate sail textures3.5 hrs
 Splashes and related tutorials4 hrs
 Research and reference photosThroughout entire project
 Layout20 hrs (per person)
 Photoshop touch-ups3 hrs
 Render Times5 hrs (Render 1), 3 hrs (Render 2)
References

Matt Cervantes’ fire tutorial.
Ben Borofka’s Sea Scene turoial. (Water and SkyTracer).
Andrew Holifield’s Spline Model Tutorial (Pirate Ship).
Steve Liebenberg’s Spline Modeling Tutorial (Pirate Ship).
Mike Schulz’s Rocks Tutorial.