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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Lost in Space
2007 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Lost in Space

Aaron Vipperman Group Scene
Adam Crowther  
Farm Saechao  
Gerry Magana  
 Something Spacey 
Inspiration
 
We all started brainstorming the type of scene we wanted to create and we finally settled on a planetary scene.  From there we began exploring the possibilities of a post-apocalyptic universe.  Our story takes place on the last vestiges of the planet earth.  A supernatural occurrence has altered the planetary landscape causing the last fragment of earth has become the center of the new universe.  Now instead of expanding in all directions at once all points of the solar system are being drawn into earth at an exponential rate.  Bizarre planets from the vast stretches of the universe, as well as remnants of man-kind, have collected to make a mosaic of strange beauty. 

  
ObjectsTiny Blue PlanetFarm Saechao
 Large Violet PlanetFarm Saechao
 Large Planet w/ ringGerry Magana
 MeteorGerry Magana
 LandmassGerry Magana
 TreeAdam Crowther
 Spiked PlanetAaron Vipperman
 SpacecraftAaron Vipperman
 Toad PlanetAdam Crowther
 Earthy PlanetGerry Magana
 Oval planet w/ dual ringAaron Vipperman
 Red planet w/ dual ringFarm Saechao
 Spotted PlanetAdam Crowther
 Sky DomeAdam Crowther
TexturesTiny Blue PlanetPainting by Farm Saechao
 Large Violet PlanetPainting by Farm Saechao
 Large Planet w/ ringPhoto by Gerry Magana
 MeteorPhoto by Gerry Magana
 LandmassLightwave preset
 TreeAdam Crowther
 Spiked PlanetLightwave presets and glass by Aaron
 SpacecraftAaron Vipperman
 Toad PlanetAdam Crowther
 Earthy PlanetLightwave Presets
 Oval planet w/ dual ringPainting by Farm Saechao
 Red planet w/ dual ringPainting by Farm Saechao
 Spotted PlanetAdam Crowther
Problems and Solutions

Problem: Our biggest problem had to be our background.  We wanted to be as creative as possible which meant trying to avoid using Lightwave presets or even a simple jpeg of stars.  We tried making our own procedural textures with bumpy-luminous surfaces hoping to get some interesting cosmic-like effects.  However we ran out of time and never got this method to work the way we had hoped it would.
Solution: We used a method of spraying points onto our scene and gave each point reflective and luminous properties to make them glow and give the effect of stars.
 
Problem: Another issue we had was coming up with convincing textures.  We began by using Lightwave presets but they weren’t giving us the results we were looking for as far as realism goes.
Solution: We used our own images and paintings instead.  On a few of the planets we used several streaks of color and then used the smear and shift tools in Mirage to blend them together to create a texture image.  On other objects were we wanted the look of stone or eroded earth, we used images of concrete with fine or coarse aggregates.
 
Problem: A smaller issue we had was scale of objects.  When we sent all of our objects to layout, some of our objects were far larger than others. 
Solution: We decided to think in terms of using real miniature models so we decided to scale each object in inches.  This made laying out our scene a lot simpler and straight forward.
 
Time FramePlanning1hr
 Modeling10hrs
 Texturing8hrs
 Lighting2hrs
 Rendering4hrs
References

Text book: Essential: Lightwave 3D [8] By Timothy Albee, Steve Warner, and Robin Wood.