| | | Aaron Vipperman | | Group Scene | | Adam Crowther | | | | Farm Saechao | | | | Gerry Magana | | | | | Something Spacey | |
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| | Inspiration We all started brainstorming the type of scene we wanted to create and we finally settled on a planetary scene. From there we began exploring the possibilities of a post-apocalyptic universe. Our story takes place on the last vestiges of the planet earth. A supernatural occurrence has altered the planetary landscape causing the last fragment of earth has become the center of the new universe. Now instead of expanding in all directions at once all points of the solar system are being drawn into earth at an exponential rate. Bizarre planets from the vast stretches of the universe, as well as remnants of man-kind, have collected to make a mosaic of strange beauty.
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| | | Objects | Tiny Blue Planet | Farm Saechao | | | Large Violet Planet | Farm Saechao | | | Large Planet w/ ring | Gerry Magana | | | Meteor | Gerry Magana | | | Landmass | Gerry Magana | | | Tree | Adam Crowther | | | Spiked Planet | Aaron Vipperman | | | Spacecraft | Aaron Vipperman | | | Toad Planet | Adam Crowther | | | Earthy Planet | Gerry Magana | | | Oval planet w/ dual ring | Aaron Vipperman | | | Red planet w/ dual ring | Farm Saechao | | | Spotted Planet | Adam Crowther | | | Sky Dome | Adam Crowther |
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| | | Textures | Tiny Blue Planet | Painting by Farm Saechao | | | Large Violet Planet | Painting by Farm Saechao | | | Large Planet w/ ring | Photo by Gerry Magana | | | Meteor | Photo by Gerry Magana | | | Landmass | Lightwave preset | | | Tree | Adam Crowther | | | Spiked Planet | Lightwave presets and glass by Aaron | | | Spacecraft | Aaron Vipperman | | | Toad Planet | Adam Crowther | | | Earthy Planet | Lightwave Presets | | | Oval planet w/ dual ring | Painting by Farm Saechao | | | Red planet w/ dual ring | Painting by Farm Saechao | | | Spotted Planet | Adam Crowther |
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| | Problems and Solutions
Problem: Our biggest problem had to be our background. We wanted to be as creative as possible which meant trying to avoid using Lightwave presets or even a simple jpeg of stars. We tried making our own procedural textures with bumpy-luminous surfaces hoping to get some interesting cosmic-like effects. However we ran out of time and never got this method to work the way we had hoped it would. Solution: We used a method of spraying points onto our scene and gave each point reflective and luminous properties to make them glow and give the effect of stars. Problem: Another issue we had was coming up with convincing textures. We began by using Lightwave presets but they weren’t giving us the results we were looking for as far as realism goes. Solution: We used our own images and paintings instead. On a few of the planets we used several streaks of color and then used the smear and shift tools in Mirage to blend them together to create a texture image. On other objects were we wanted the look of stone or eroded earth, we used images of concrete with fine or coarse aggregates. Problem: A smaller issue we had was scale of objects. When we sent all of our objects to layout, some of our objects were far larger than others. Solution: We decided to think in terms of using real miniature models so we decided to scale each object in inches. This made laying out our scene a lot simpler and straight forward.
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| | | Time Frame | Planning | 1hr | | | Modeling | 10hrs | | | Texturing | 8hrs | | | Lighting | 2hrs | | | Rendering | 4hrs |
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| | References
Text book: Essential: Lightwave 3D [8] By Timothy Albee, Steve Warner, and Robin Wood.
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