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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
APCG Pirates
2007 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->APCG Pirates

Jonathan Wondrusch Group Scene
Cameron Myers  
Shuting Yu  
Yun-Han Chin  
 Lost in the Storm 
Inspiration
 
The inspiration for this project came out of the desire to tell a story apart from every day life, and a common interest in pirates.  Admittedly, we have all seen Pirates of the Caribbean, and enjoyed them.  There is a certain mystery and flare associated with pirates.  The sense of adventure on the high seas and the risks associated with it carry a certain appeal that our group found to be inspiring.  We have two renders in this scene, one of our pirate ships on a calm beach having docked in the ocean, and one in the midst of a storm riding the crashing waves.
 
ObjectsOceanShuting Yu
 RainShuting Yu
 FogShuting Yu
 BeachShuting Yu
 Pirate ShipYun-Han Chin
 CannonYun-Han Chin
 LadderYun-Han Chin
 RailYun-Han Chin
 MastsJonathan Wondrusch
 Crows NestJonathan Wondrusch
 Sail#1 and #2Jonathan Wondrusch
 Pirate FlagJonathan Wondrusch
 BarrelJonathan Wondrusch
 CrateJonathan Wondrusch
 Row BoatCameron Myers
 SkyCameron Myers
 OarsCameron Myers
 Broken WoodCameron Myers
TexturesWood #1 (and bump Map)Total Textures Volume 6
 Wood #2 (and bump Map)Total Textures Volume 6
 Wood #3 (and bump Map)Total Textures Volume 6
 Wood #4 (and bump Map)Total Textures Volume 6
 Cloth (and bump Map)Total Textures Volume 1
 Wood #9(and bump Map) Gcygad's 3DXtra
 Wood#10(and bump Map) Gcygad's 3DXtra
 Wood#11(and bump Map) Gcygad's 3DXtra
 Sand (and bump Map)http://www.mayang.com/ textures/perl/ preview.pl? image=beach wet translucent find sand 7090573.JPG
Problems and Solutions

Creating realistic looking water was an issue for our project.  Since it is such a large part of our scene, our group needed it to look good.  Through a combination of procedural textures and displacement maps, our group achieved a realistic water surface for our ship to be on.

Creating the sails proved to be a difficult task, due to the organic nature of their topology.  Utilizing Maya, our group was able to run dynamic simulations on the mesh to achieve a smooth and organic feel, that is very close to how real sails and flags would react in the wind.

Problems arose with modeling the row boat from an exaggerated egg shape, it made a good overall shape but created many problems with adding textures around the center of the boat where there was a large curve. I had to select many different wood textures before I found one that wrapped well around the hull of the boat.

It was hard to use the bump map to create the waves of the ocean, especially the white parts of the waves. I made all the settings in Layout. I opened the VIPER. It automatically rendered and showed the result in a little window every time I changed the surface setting. It is easy to find out how to set the surface.

I used the bump map to create waves of the calm ocean. But it was hard to see the waves at a dark scene. Many tutorials are talking about the daytime ocean. I used the displacement to create the waves. I added two procedural textured in displacement to make the waves at the ocean plate. It made the shape of the ocean changed, so the wave was very obvious even in a dark scene.

Time FrameModeling 
Ship6 hours
 Ladder 20 minutes
 Rail 3 hours
 Sails4 hours
 Crows Nest1 hour
 Mast1 hour
 Flag1 hour
 Stormy Ocean5 minutes
 Calm Ocean5minutes
 Beach30 minutes
 Row Boat2 Hours
 Oars30 minutes
 Crate1 hour
 Barrel30 minutes
 Sky30 minutes
   
 Texturing 
 Ship 3 hourss
 Ladder 40 minutes
 Rail 40 minutes
 Sails1 hour
 Crows Nest 30 minutes
 Mast 20 minutes
 Flag 10 minutes
 Stormy Ocean3 hours
 Calm Ocean3 hours
 Beach2 hours
 Fog and Rain: 10minutes
 Row Boat 1 hour
 Oars10 minutes
 Crate 15 minutes
 Barrel 30 minutes
   
 Lighting and Layout 
References

Wood texturing:  
http://www.cgtutorials.com/t1645/NewTek_Lightwave_3D/Wood_Texturing
http://www.3dxtra.cygad.net/list/53/1.htm

Boat ideas
http://www.whitehallrow.com/row_boats.php

Ocean:
http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=3