| | | David Winston | | Final Scene | | | | | | | | | | | | | | | Repairs | |
| |
|
| | Inspiration The concept of this scene developed as I positioned the scene elements. My original concept was with a robot fixing itself. The main element that contributed to the story was when I added a backdrop image of a picture that was taken while in Japan. While the general concept was the same, I shifted the story more along the lines of a robot working at a booth. Exactly what it is doing is up to the viewer.
| |
|
|
| | | Objects | Robot | David Winston | | | Heart | David Winston | | | Wrench | David Winston | | | Shelves | David Winston | | | Table | David Winston | | | Wires | David Winston | | | Blood pool | David Winston |
| |
|
| | | Textures | Robot | Lightwave Default texture | | | Eyes | Lightwave Glow texture | | | Heart | Lightwave Tongue texture | | | Table | Lightwave Default texture | | | Wrench | Lightwave Iron texture | | | Wires | Lightwave Rubber texture | | | Shelves | Lightwave Default texture | | | Blood pool | Lightwave Tongue texture | | | Picture of a Japanese booth | I took while in Japan | | | Ennis2 (HDRI) | http://gl.ict.usc.edu/ Data/ HighResProbes/ |
| |
|
| | Problems and Solutions
I had a lot of problems with the modeling in the beginning. Unfamiliar with a lot of the tools, it was trial and error until I had a better feel for it.
I had another issue with the lighting. Through my experimentation with HDR, it was not coming across as “realistic”. I realized I needed the color from a normal image (jpeg, ect) and the reflections from a HDR image. I rendered once with the background image from Japan as a backdrop, thus illuminating the scene, and rendered again with a HDR image as the backdrop. Simple compositing with a HDR render, and a jpeg render gave me the results I wanted.
It would have been an improvement if I took an actual HDR image in addition to the normal picture while in Japan, rather than finding an HDR image that was similar to the scene. The reflections would have been more accurate.
The positioning of the robot took a lot of time as well. At first I had it fixing itself, but it wasn’t interesting enough. I decided I needed some kind of organic form to add contrast to the scene. Including a heart led to the decision of having the robot working on the heart, rather than itself.
With more time, more items would have been added on the shelves, textures refined, this issue is nothing new.
| |
|
| | | Time Frame | Robot | 20 hours | | | Lighting | 20 hours | | | Placement of models | 5 hours | | | Heart | 5 hours | | | Wrench | 2 hours | | | Wires | 2 hours | | | Texturing | 2 hours | | | Blood pool | 1 hour | | | Shelves | 1 hour | | | Table | 20 minutes | | | Post in Photoshop (Compositing and blood stains) | 30 minutes |
| |
|
| | References
The robot’s head is roughly based on the “Dreadnought” from the online game Warhammer. Ennis2 (HDRI) http://gl.ict.usc.edu/Data/HighResProbes/ | |
|