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3D Computer Modeling
APCG 330 Spring 2007
David Winston
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->David Winston

David Winston Final Scene
   
   
   
 Repairs 
Inspiration
 
The concept of this scene developed as I positioned the scene elements.  My original concept was with a robot fixing itself.  The main element that contributed to the story was when I added a backdrop image of a picture that was taken while in Japan.  While the general concept was the same, I shifted the story more along the lines of a robot working at a booth.  Exactly what it is doing is up to the viewer.

  
ObjectsRobotDavid Winston
 HeartDavid Winston
 WrenchDavid Winston
 ShelvesDavid Winston
 TableDavid Winston
 WiresDavid Winston
 Blood poolDavid Winston
TexturesRobotLightwave Default texture
 EyesLightwave Glow texture
 HeartLightwave Tongue texture
 TableLightwave Default texture
 WrenchLightwave Iron texture
 WiresLightwave Rubber texture
 ShelvesLightwave Default texture
 Blood poolLightwave Tongue texture
 Picture of a Japanese boothI took while in Japan
 Ennis2 (HDRI)http://gl.ict.usc.edu/ Data/ HighResProbes/
Problems and Solutions

I had a lot of problems with the modeling in the beginning.  Unfamiliar with a lot of the tools, it was trial and error until I had a better feel for it.

I had another issue with the lighting.  Through my experimentation with HDR, it was not coming across as “realistic”.  I realized I needed the color from a normal image (jpeg, ect) and the reflections from a HDR image.  I rendered once with the background image from Japan as a backdrop, thus illuminating the scene, and rendered again with a HDR image as the backdrop.  Simple compositing with a HDR render, and a jpeg render gave me the results I wanted.

It would have been an improvement if I took an actual HDR image in addition to the normal picture while in Japan, rather than finding an HDR image that was similar to the scene.  The reflections would have been more accurate.

The positioning of the robot took a lot of time as well.  At first I had it fixing itself, but it wasn’t interesting enough.  I decided I needed some kind of organic form to add contrast to the scene.  Including a heart led to the decision of having the robot working on the heart, rather than itself.

With more time, more items would have been added on the shelves, textures refined, this issue is nothing new.

Time FrameRobot20 hours
 Lighting20 hours
 Placement of models5 hours
 Heart5 hours
 Wrench2 hours
 Wires2 hours
 Texturing2 hours
 Blood pool1 hour
 Shelves1 hour
 Table20 minutes
 Post in Photoshop (Compositing and blood stains)30 minutes
References

The robot’s head is roughly based on the “Dreadnought” from the online game Warhammer.
Ennis2 (HDRI)           http://gl.ict.usc.edu/Data/HighResProbes/