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3D Computer Modeling
APCG 330 Spring 2007
Aaron Vipperman
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Aaron Vipperman

Aaron Vipperman Final Scene
   
   
   
 Here In My Car& 
Inspiration
 
The inspiration of my scene comes from the feeling you get when you are sitting in your favorite car, parked at your favorite spot, just listening to the radio, hanging out with friends, and just enjoying good weather and good company.  It’s one of my favorite summertime activities.

  
ObjectsChrome Instrument BezelAaron Vipperman
 Chrome Center ConnectorAaron Vipperman
 Clock Gauge InsertAaron Vipperman
 DashAaron Vipperman
 Speedometer Gauge InsertAaron Vipperman
 Steering Wheel with ColumnAaron Vipperman
 WindshieldAaron Vipperman
TexturesInstrument BezelLightwave Preset: Chrome
 Instrument Bezel GlassLightwave Preset: Glass
 Center ConnectorLightwave Preset: Chrome
 DashLightwave Preset: Plastic
 Speedometer GaugePhotograph taken by Gerry Magana
 Steering Wheel: RoundLightwave Preset: Plastic
 Steering Wheel: Inner BarsLightwave Preset: Chrome
 Clock GaugePhotograph taken by Gerry Magana
 HDR ImageLight Probe Image Gallery:http://www.debevec.org/Probes/
Problems and Solutions

I faced several problems during the completion of this project.  One was the spline and bezier modeling of the dash.  It was difficult to get the proper curves, which required diligent attention to detail and position using all four window views to make sure I was in the proper space.
 
The second major problem I had was again with the dash.  Once I had the splines in place, I had trouble making polygons over the splines.  It ended up being a matter of selecting the proper splines in the proper order, which resulted in the polygon being created.
 
The worst problem I faced during this project had nothing to do modeling, texturing, or lighting.  It was mechanical failure.  A computer crash resulted in the loss of several completed objects due to my lack of saving.  The remedy to this is simple.  Save early and save often.

Time FrameModeling
 Instrument Bezel25 mins
 Instrument Bezel Glass10 mins
 Chrome Center Piece5 mins
 Clock gauge5 mins
 Dash1hr 30 mins
 Speedometer gauge5 mins
 Steering Wheel40 mins
 Windshield5 mins
 TOTAL MODELING3 hrs 10 mins
 Texturing 
 Instrument bezel5 mins
 Instrument Bezel Glass5 mins
 Chrome Center Piece5 mins
 Clock Gauge10 mins
 Dash25 mins
 Speedometer Gauge10 mins
 Steering Wheel5 mins
 Windshield5 mins
 TOTAL TEXTURING1 hr 10 mins
 Lighting 
 HDRI Lighting20 mins
 TOTAL LIGHTING20 mins
 Layout 
 Scene layout2 hrs
 And camera set-up 
 Including planning 
 And prep time. 
 TOTAL LAYOUT2 hrs
 Rendering 
 Multiple test renders45 mins
 Final Render15 mins
 TOTAL RENDER1 hr
References

The Light Probe Image             www.debevec.org/probes/
Gallery
 
Spline Modeling Tips                Class Tutorial by Erik Sunderland
And Tricks
 
Spline Modeling a Car              Class Tutorial by Cameron Myers
 
HDRI Power                            Class Tutorial by David Winston
 
Clip Maps and Bump Maps      Class Tutorial by Heather Kellogg
Class Textbook                        Essential Lightwave 3D 7.5: Timothy Albee