| | | Aaron Vipperman | | Final Scene | | | | | | | | | | | | | | | Here In My Car& | |
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| | Inspiration The inspiration of my scene comes from the feeling you get when you are sitting in your favorite car, parked at your favorite spot, just listening to the radio, hanging out with friends, and just enjoying good weather and good company. It’s one of my favorite summertime activities.
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| | | Objects | Chrome Instrument Bezel | Aaron Vipperman | | | Chrome Center Connector | Aaron Vipperman | | | Clock Gauge Insert | Aaron Vipperman | | | Dash | Aaron Vipperman | | | Speedometer Gauge Insert | Aaron Vipperman | | | Steering Wheel with Column | Aaron Vipperman | | | Windshield | Aaron Vipperman |
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| | | Textures | Instrument Bezel | Lightwave Preset: Chrome | | | Instrument Bezel Glass | Lightwave Preset: Glass | | | Center Connector | Lightwave Preset: Chrome | | | Dash | Lightwave Preset: Plastic | | | Speedometer Gauge | Photograph taken by Gerry Magana | | | Steering Wheel: Round | Lightwave Preset: Plastic | | | Steering Wheel: Inner Bars | Lightwave Preset: Chrome | | | Clock Gauge | Photograph taken by Gerry Magana | | | HDR Image | Light Probe Image Gallery:http://www.debevec.org/Probes/ |
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| | Problems and Solutions
I faced several problems during the completion of this project. One was the spline and bezier modeling of the dash. It was difficult to get the proper curves, which required diligent attention to detail and position using all four window views to make sure I was in the proper space. The second major problem I had was again with the dash. Once I had the splines in place, I had trouble making polygons over the splines. It ended up being a matter of selecting the proper splines in the proper order, which resulted in the polygon being created. The worst problem I faced during this project had nothing to do modeling, texturing, or lighting. It was mechanical failure. A computer crash resulted in the loss of several completed objects due to my lack of saving. The remedy to this is simple. Save early and save often.
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| | | Time Frame | Modeling | | | | Instrument Bezel | 25 mins | | | Instrument Bezel Glass | 10 mins | | | Chrome Center Piece | 5 mins | | | Clock gauge | 5 mins | | | Dash | 1hr 30 mins | | | Speedometer gauge | 5 mins | | | Steering Wheel | 40 mins | | | Windshield | 5 mins | | | TOTAL MODELING | 3 hrs 10 mins | | | Texturing | | | | Instrument bezel | 5 mins | | | Instrument Bezel Glass | 5 mins | | | Chrome Center Piece | 5 mins | | | Clock Gauge | 10 mins | | | Dash | 25 mins | | | Speedometer Gauge | 10 mins | | | Steering Wheel | 5 mins | | | Windshield | 5 mins | | | TOTAL TEXTURING | 1 hr 10 mins | | | Lighting | | | | HDRI Lighting | 20 mins | | | TOTAL LIGHTING | 20 mins | | | Layout | | | | Scene layout | 2 hrs | | | And camera set-up | | | | Including planning | | | | And prep time. | | | | TOTAL LAYOUT | 2 hrs | | | Rendering | | | | Multiple test renders | 45 mins | | | Final Render | 15 mins | | | TOTAL RENDER | 1 hr |
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| | References
The Light Probe Image www.debevec.org/probes/ Gallery Spline Modeling Tips Class Tutorial by Erik Sunderland And Tricks Spline Modeling a Car Class Tutorial by Cameron Myers HDRI Power Class Tutorial by David Winston Clip Maps and Bump Maps Class Tutorial by Heather Kellogg Class Textbook Essential Lightwave 3D 7.5: Timothy Albee
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