| | | Charles Van Steyn | | Final Scene | | | | | | | | | | | | | | | An Escher World | |
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| | Inspiration I really like the playful yet graceful artistic style of M.C. Escher. I wanted to recreate Escher’s improbable structures and depict those into a realistic three dimensional space.
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| | | Objects | The whole structure is essentially one large object consisted of smaller objects put together in modeler. All objects created by Charles Van Steyn |
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| | | Textures | Concrete | mayangs.com (modified) | | | Grass | Charles Van Steyn | | | Wood | Mayangs.com |
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| | Problems and Solutions
There were a lot of problems along the way, my first main difficulty was figuring out what and how I was going to pull off the Escher look. I was originally going to do an Escher compilation but that fell through when I the tweaking of the fine details and lining the models up right. So I turned to a single piece created by Escher. The only major problem was with my renders in which the radiosity was bleeding out my textures. To solve this problem I just adjusted the light properties to compensate. Time was also a huge problem as the deadline grew closer it was becoming apparent that more and more work still needed to be done. Prioritizing and time management were somewhat a problem in the beginning but during the last week or so I did get better at it.
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| | | Time Frame | Brainstorming and research | 5 hours | | | Stairs | 13 hours | | | Doors | 8 hours | | | Railings | 12 hours | | | Texturing | 12 hours | | | Lighting | 6 hours |
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