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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Charles Van Steyn
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Charles Van Steyn

Charles Van Steyn Final Scene
   
   
   
 An Escher World 
Inspiration
 
 I really like the playful yet graceful artistic style of M.C. Escher. I wanted to recreate Escher’s improbable structures and depict those into a realistic three dimensional space.

  
ObjectsThe whole structure is essentially one large object consisted of smaller objects put together in modeler. All objects created by Charles Van Steyn
TexturesConcretemayangs.com (modified)
 GrassCharles Van Steyn
 WoodMayangs.com
Problems and Solutions

There were a lot of problems along the way,  my first main difficulty was figuring out what and how I was going to pull off the Escher look.  I was originally going to do an Escher compilation but that fell through when I the tweaking of the fine details and lining the models up right.  So I turned to a single piece created by Escher.  The only major problem was with my renders in which the radiosity was bleeding out my textures. To solve this problem I just adjusted the light properties to compensate.  Time was also a huge problem as the deadline grew closer it was becoming apparent that more and more work still needed to be done.  Prioritizing and time management were somewhat a problem in the beginning but during the last week or so I did get better at it.

Time FrameBrainstorming and research5 hours
 Stairs13 hours
 Doors8 hours
 Railings12 hours
 Texturing12 hours
 Lighting6 hours
References

www.mayangs.com