 |
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Timothy Thao
| | | Timothy Thao | | Final Scene | | | | | | | | | | | | | | | Chosen One | |
| |
|
| | Inspiration My inspiration for this piece came from one of the drawings I did (It is a drawing of a man standing straight up with his chest puffing out, and on the right side of the drawing is a giant ring and a tattoo design). Basically, the picture said something about the man, a “BRUTE”.
| |
|
|
| | | Objects | Head | Timothy Thao | | | Armor | Timothy Thao | | | Arms | Timothy Thao | | | Eyes | Timothy Thao |
| |
|
| | | Textures | All textures | Timothy Thao using Adobe Photoshop |
| |
|
| | Problems and Solutions
P: Making the hair come out correctly. S: Using Saslite, I basically divided the polygons on the head for each different hair area.
P: Texturing the face. S: There wasn’t much solution into fixing the texture on the face. I could either have taken a real face texture or make my own texture; so I chose making my own texture. I didn’t use Zbrush because by using Zbrush, it was like learning another program from scratch.
P: Building the whole model. S: Building a model from scratch is quite hard; the only 2 solutions there were and that was asking someone who knew how to model organic shapes or you stop, think about your next move, then proceed with the right choice. “Its just like playing chess” – Frank
| |
|
| | Time Frame
It took about 15 hours just to finish modeling the head, and texturing it took about 1 hour. The armor took about 2 hrs and texturing it was around 30 minutes. The eyes were easy to do, it only took about an eye to model and texture it; and for the arms, it took about 1 to 2 hours modeling and 1 hour to texture it. For the layout, it took about an hour to set everything up, but lighting the scene was painfully long, it took about a couple tries, but it was just about 2 hrs.
| |
|
|
|
 |
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   

|
 |