| | | Lindsay Stallman | | Final Scene | | | | | | | | | | | | | | | Untitled | |
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| | Inspiration My brother and I were heading home on a beautiful sunny day the Friday before Easter when a trip that normally took 3 hours wound up taking 4 hours due to a fatal car crash. As we pulled up to past the scene we saw the ambulance drivers with a solemn look on his face as he shook his head, we could only wonder what really happened. It was a horrid scene. We saw a smashed van, a small car with severe front damage and a motorcycle that was torn completely in half horizontally. This could happen to anyone but according to statistics this happens more frequently due to drunk driving and like Jacqueline Saburido not everyone dies.
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| | | Objects | Floor | Lindsay Stallman | | | Bed | Lindsay Stallman | | | Curtain | Lindsay Stallman | | | Room | Lindsay Stallman | | | Background | Lindsay Stallman |
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| | | Textures | Jacqueline Poster | Lindsay Stallman modified from www.helpjacqui.com | | | Floor Texture | Lindsay Stallman modified from www.istockphoto.com | | | Wall Texture | Lindsay Stallman modified from www.istockphoto.com | | | Curtain | Lindsay Stallman modified lightwave preset | | | Bed sheet | Lindsay Stallman | | | Metal frame | Lindsay Stallman | | | Lift textures | Lindsay Stallman | | | Sheet textures | Lindsay Stallman | | | Background | www.go-california.com/ Clear-Lake-State-Park |
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| | Problems and Solutions
Problem One: Realistic tiles for floor. Solution One: Bump map Problem Two: Grainy windows Solution Two: Possible solution would be to rename polygons with windows cut out. Problem Three: Unrealistic looking bed. Solution Three: Create self modified textures and full be with metal frame.
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| | | Time Frame | Objects | 20 Hours | | | Texturing | 10 Hours | | | Layout | 5 hours | | | Rendering and Lighting | 15 hours total to configure scene | | | Final Render | 35 minutes |
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