| | | Tom Ruiz | | Final Scene | | | | | | | | | | | | | | | Gasmask | |
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| | Inspiration The inspiration for my project came from the game S.T.A.L.K.E.R. which features various Russian characters attempting to recover artifacts from a highly irradiated zone. These characters fight amongst each other to gain possession of the artifacts. I chose the gasmask and the bullets to represent abandoned gear after a small firefight.
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| | | Objects | Bullet1 | Tom Ruiz | | | Bullet2 | Tom Ruiz | | | Gasmaskf | Tom Ruiz | | | Groundplane | Tom Ruiz |
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| | | Textures | Bottom_alpha | Tom Ruiz | | | Bulletbump | Tom Ruiz | | | Bulletburn | Tom Ruiz | | | Bulletscratch | Tom Ruiz | | | Bulletstain | Tom Ruiz | | | Cementbump | Tom Ruiz | | | Default_displacement | Tom Ruiz | | | Default_reflection | Tom Ruiz | | | Filter1_alpha | Tom Ruiz | | | Filter1_alpha2 | Tom Ruiz | | | Filter1_bump | Tom Ruiz | | | Filter1bottom | Tom Ruiz | | | Filter2_alphamap | Tom Ruiz | | | Filter2_bump | Tom Ruiz | | | Floortext1bump3 | Tom Ruiz | | | Floortex1 | Tom Ruiz | | | Goggle_alpha | Tom Ruiz | | | Filter2dents | Tom Ruiz | | | Filter2design_alpha | Tom Ruiz | | | Floortex1bump | Tom Ruiz | | | Floortex1bump2 | Tom Ruiz | | | Skywarp3 | Tom Ruiz |
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| | Problems and Solutions
I had some trouble deciding whether I wanted to have a more realistic scene or a more emotional scene. I chose a more emotional feel so I bumped up the reflection on the lenses and got rid of my radiosity.
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| | | Time Frame | Modelling | 10 hours | | | Texturing | 10 hours | | | Layout | 3 hours | | | RenderTime | 5 minutes |
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