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3D Computer Modeling
APCG 330 Spring 2007
Valerie Rodriguez
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Valerie Rodriguez

Valerie Rodriguez Final Scene
   
   
   
 A Passing Train 
Inspiration
 
Trains are a symbol both progressive and archaic.  Once the cutting edge of technology, it has yet to outlive its usefulness as society evolves.  Here is the next incarnation of already-rusted train traveling through an obsolete, decaying landscape; here another old era is passing away. 

  
ObjectsGroundValerie Rodriguez
 Train EngineValerie Rodriguez
 Train Car (1 and 2)Valerie Rodriguez
 Train TrackLightwave (modified by Valerie Rodriguez)
 Barbed Wire FenceValerie Rodriguez
 PuddleValerie Rodriguez
 Piles o Rubble (all)Valerie Rodriguez
 Destroyed buildingsValerie Rodriguez
 Toy AirplaneLightwave
Texturesvinesunset.hdrhttp://www.debevec.org
 bronze_statue_detail.jpghttp://www.planit3d.com
 metal_gray_scratches.jpghttp://www.planit3d.com
 dirt3.jpghttp://www.bencloward.com
 concrete1.jpghttp://www.bencloward.com
 concrete2.jpghttp://www.planit3d.com
 brick.jpghttp://www.bencloward.com
 armor0T.jpgValerie Rodriguez
 armor0M.jpgValerie Rodriguez
 Lightwave Presets 
Problems and Solutions

The most challenging problems I faced involved lighting and texturing.  Because the train is in the foreground, it was really important that it look metallic and realistically rusted.  First I tried to use Zbrush, but I had trouble getting it to produce the appearance I was going for.  After that I tried to use a UV map, but I was not careful when I constructed the models so a lot of extra polygons kept showing up and confusing the map.  The solution arrived after I decided I didn’t even like the model and changed it to include armor plates, which I could then treat as separate surfaces and get detail.
 
As far as the lighting goes, in the end I just had to compromise.  I spent so many hours rendering, adjusting settings, and reading tutorials but I could just not make a satisfactorily lit scene.  I ended up getting a few good “overcast” shots that I could refine in Post-Production and I am satisfied with that for now.

Time FramePlanning/Sketching5 hours
 Trains
 Modeling12 hours
 Texturing15 hours
 Ruins (Rubble/Buildings) 
 Modeling3 hours
 Texturing4 hours
 Ground10 hours
 Lighting15 hours
 Final Render1 hour
 Post Production1.5 hours
References

Essential Lightwave 3-D by Timothy Albee
 
“HDRI Rendering” by Dan Schmittou  http://www.ecst.csuchico.edu/~ranger/ samples/APCG330/tutorials/ Tutorial_Dan_Schmittou_HDR_lighting.pdf
 
“Puddles” by Eric Nichols  http://www.ecst.csuchico.edu/~ranger/ samples/CSCI140/ tutorialsS05/PuddlesinLightwaveErikNichols.pdf
 
Paul Debevec  http://www.debevec.org/
 
Classmates and Professors--- Thanks, everyone.