| | | Valerie Rodriguez | | Final Scene | | | | | | | | | | | | | | | A Passing Train | |
| |
|
| | Inspiration Trains are a symbol both progressive and archaic. Once the cutting edge of technology, it has yet to outlive its usefulness as society evolves. Here is the next incarnation of already-rusted train traveling through an obsolete, decaying landscape; here another old era is passing away.
| |
|
|
| | | Objects | Ground | Valerie Rodriguez | | | Train Engine | Valerie Rodriguez | | | Train Car (1 and 2) | Valerie Rodriguez | | | Train Track | Lightwave (modified by Valerie Rodriguez) | | | Barbed Wire Fence | Valerie Rodriguez | | | Puddle | Valerie Rodriguez | | | Piles o Rubble (all) | Valerie Rodriguez | | | Destroyed buildings | Valerie Rodriguez | | | Toy Airplane | Lightwave |
| |
|
| | | Textures | vinesunset.hdr | http://www.debevec.org | | | bronze_statue_detail.jpg | http://www.planit3d.com | | | metal_gray_scratches.jpg | http://www.planit3d.com | | | dirt3.jpg | http://www.bencloward.com | | | concrete1.jpg | http://www.bencloward.com | | | concrete2.jpg | http://www.planit3d.com | | | brick.jpg | http://www.bencloward.com | | | armor0T.jpg | Valerie Rodriguez | | | armor0M.jpg | Valerie Rodriguez | | | Lightwave Presets | |
| |
|
| | Problems and Solutions
The most challenging problems I faced involved lighting and texturing. Because the train is in the foreground, it was really important that it look metallic and realistically rusted. First I tried to use Zbrush, but I had trouble getting it to produce the appearance I was going for. After that I tried to use a UV map, but I was not careful when I constructed the models so a lot of extra polygons kept showing up and confusing the map. The solution arrived after I decided I didn’t even like the model and changed it to include armor plates, which I could then treat as separate surfaces and get detail. As far as the lighting goes, in the end I just had to compromise. I spent so many hours rendering, adjusting settings, and reading tutorials but I could just not make a satisfactorily lit scene. I ended up getting a few good “overcast” shots that I could refine in Post-Production and I am satisfied with that for now.
| |
|
| | | Time Frame | Planning/Sketching | 5 hours | | | Trains | | | | Modeling | 12 hours | | | Texturing | 15 hours | | | Ruins (Rubble/Buildings) | | | | Modeling | 3 hours | | | Texturing | 4 hours | | | Ground | 10 hours | | | Lighting | 15 hours | | | Final Render | 1 hour | | | Post Production | 1.5 hours |
| |
|
|