| | | Cole Reibin | | Final Scene | | | | | | | | | | | | | | | Planet X | |
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| | Inspiration My inspiration for this piece came from when Dr. Steinback was talking about our next and final project. When he told the class that you could do anything except a space ship, the idea came to my mind to create a Mars type planet with vivid red textures but with no space ships or other extraterrestrial life forms. I also wanted to do a landscape because I might possibly be working as a level designer in the near future and wanted some experience in creating landmasses.
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| | | Objects | Mars Surface | Cole Reibin | | | Crater | Cole Reibin | | | US Flag | Cole Reibin |
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| | | Textures | Crater Dirt | | | | US Flag | | | | Sand | | | | Background Composite | |
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| | Problems and Solutions
One of the biggest problems I had was getting the correct texture for the surface of the planet. Texturing was one of my weaknesses and I chose this for my project so I can better familiarize myself with the texturing and lighting aspect of 3D modeling. After numerous hours of texture hunting, I finally found one that I liked much more than the others. The texture when rendered, however, always came out looking very flat and dull. To fix this I used a bump map, something which I have never done before, to create better looking rocks along the surface. The second problem I had was getting the bumps on the surface to look right. I used an endomorph and the airbrush to create these but it was frustrating at times because I didn’t know how to move the bumps down if I needed to. The last main problem I had was getting the crater to look realistic. To do this I created a cylinder shape and then moved each individual point out so it didn’t look like a perfect circle. From here I had to go into layout and adjust each point along the edge so that it lined up with the surface of the planet.
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| | | Time Frame | Planning: | 1 hr | | | Modeling: | 4 hrs | | | Texturing: | 8 hrs | | | Lighting: | 2 hrs | | | Rendering: | 10 mins |
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