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3D Computer Modeling
APCG 330 Spring 2007
John Hartley
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->John Hartley

John Hartley Final Scene
   
   
   
 Future Copter 
Inspiration
 
On the modern battlefield, quick deployment and versatility are key to victory. Imagine a vehicle that can land on nearly any terrain, quickly mobilize for an offensive, and then dissappear just as quickly. Perfect for ambushes rugged terrain, and island hopping, this is Future Copter.

  
Objectsfuture_copterJohn Hartley
 oceanJohn Hartley
Texturesbttl_standardmodified from http://duckandcover.cx/ features/ bible/ BOS_symbol_2.gif
 ocean textureJohn Hartley
 All other textures are modified Lightwave presets
Problems and Solutions

P1 - Unable to get correct alignment of objects when entire helicopter was rotated.
S1 - Set up a parent tree for the helicopter, linking the objects together and allowing for more detailed positioning.

P2 - Positioning the camera to far above the ocean object caused odd effects on the surface and drastically reduced image quality.
S2 - Positioned the camera just over the ocean surface and rotated it to look up at the helicopter object.

Time FramePlanning scene3 hrs
 Modeling helicopter40 hrs
 Texturing helicopter10 hrs
 Modeling ocean5 min
 Texturing ocean2 hrs
 Blur effects5 hrs
 Lighting4 hrs
References

UV tutorial -
http://www.ecst.csuchico.edu/~ranger/samples/APCG330/tutorials/textures_RachelleDaniele.pdf
 
Motion blur tutorials -
http://www.cocs.com/poser/motionblur.htm
http://www.newtekcom/products/lightwave/tutorials/rendering/vector_motion_blur/vector_motion_blur_2.html