| | | John Hartley | | Final Scene | | | | | | | | | | | | | | | Future Copter | |
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| | Inspiration On the modern battlefield, quick deployment and versatility are key to victory. Imagine a vehicle that can land on nearly any terrain, quickly mobilize for an offensive, and then dissappear just as quickly. Perfect for ambushes rugged terrain, and island hopping, this is Future Copter.
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| | | Objects | future_copter | John Hartley | | | ocean | John Hartley |
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| | | Textures | bttl_standard | modified from http://duckandcover.cx/ features/ bible/ BOS_symbol_2.gif | | | ocean texture | John Hartley | | | All other textures are modified Lightwave presets |
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| | Problems and Solutions
P1 - Unable to get correct alignment of objects when entire helicopter was rotated. S1 - Set up a parent tree for the helicopter, linking the objects together and allowing for more detailed positioning.
P2 - Positioning the camera to far above the ocean object caused odd effects on the surface and drastically reduced image quality. S2 - Positioned the camera just over the ocean surface and rotated it to look up at the helicopter object.
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| | | Time Frame | Planning scene | 3 hrs | | | Modeling helicopter | 40 hrs | | | Texturing helicopter | 10 hrs | | | Modeling ocean | 5 min | | | Texturing ocean | 2 hrs | | | Blur effects | 5 hrs | | | Lighting | 4 hrs |
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