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3D Computer Modeling
APCG 330 Spring 2007
Joshua Gabriel
2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Joshua Gabriel

Joshua Gabriel Final Scene
   
   
   
 The Armory 
Inspiration
 
In the vast Nevada desert lies an extremely classified base known only to outsiders as Area 51. Nobody really knows what goes on beyond the gates of this military installation. However, for Lt. Dale Hawkins, he is the master armorer at the state-of-the-art firing range. He is responsible for maintaining the 24th MEU (Marine Expeditionary Unit) small arms. He performs maintenance on the unit’s M4 DMS (Designated Marksmen System), M9 and M11 Pistols, as well as the MCR3000 and Benelli M4 12 gauge shotgun. His shop is kept clean and uncluttered, with lots of tools and hi-tech laptops connected to the DOD database.

Objectspistol ammo boxJoshua Gabriel
 AK-47turbosquid.com
 rifle ammo crateJoshua Gabriel
 ammunition shelfJoshua Gabriel
 Armory RoomJoshua Gabriel
 barn structure (in firing range)turbosquid.com
 Barrett M82turbosquid.com
 Barrett monopodJoshua Gabriel
 benchJoshua Gabriel
 cement barrierturbosquid.com
 chairturbosquid.com
 computer workstationJoshua Gabriel
 hallagan toolturbosquid.com
 LR 3000turbosquid.com
 M4 MarksmanJoshua Gabriel
 M16_CAR15turbosquid.com
 magazine M4Joshua Gabriel
 Magliteturbosquid.com
 MP5A4turbosquid.com
 Light Bulbturbosquid.com
 screwdriverturbosquid.com
 shotgun ammo boxJoshua Gabriel
 Benelli shotgunturbosquid.com
 tableJoshua Gabriel
 table 2Joshua Gabriel
 steel targetJoshua Gabriel
 steel target 2Joshua Gabriel
 M9 PistolLightwave Object
 firing range groundJoshua Gabriel
TexturesCamofluage_Gray_MetalAndy Rader
 www.planit3d.com/.../metal/metal.htmlLightwave
 Heavily_Scratched_Metalwww.planit3d.com/.../metal/metal.html
 Metal_www.planit3d.com/.../metal/metal.html
 Desert Camoturbosquid.com
 grate1turbosquid.com
 metalturbosquid.com
 metal_4turbosquid.com
 scratched_thenblue_rusted_metalturbosquid.com
 sandturbosquid.com
 metal_groundturbosquid.com
 gun metalturbosquid.com
Problems and Solutions

One of the initial problems I ran into was a rendering problem. My home computer isn't optimized for heavy rendering, so I had to rely on the lab machines for my realistic setting renders.

A second problem of mine was trying to get the lighting just right. I wanted to have lights on inside the armory room and have a daytime scene with light being projected in. To combat this, I used tutorials on lighting from the class website, and I used Photoshop CS2 for some minor post-production work.

My last major problem was trying to get an outdoor feel with a realistic sky. It only took me about 10 minutes to locate and read through the Skytracer 2 tutorial found on the class website. Skytracer was used in my group's project and worked pretty well, so I gave it a go.

Time FrameMODELER
 Modeling8 hours
 Finding models online2 hours
 Texturing2.5 hours
 LAYOUT
 Object Placement/Sizing5 hours
 Lighting3 hours
 RENDERS
 Test/Wireframe/Quickshade1 hour (for all 8 test)
 Final5 hours
 TOTAL PROJECT TIME26.5
References

Lighting-online class tutorial
Skytracer--online class tutorial