| | | Yun-Han Chin | | Final Scene | | | | | | | | | | | | | | | The Lost Winder | |
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| | Inspiration Basically I wanted to create a winding toy which is looking for its winder while the master is not home. This idea just suddenly came out from my head. In order to give it some character traits, I made it with four limbs. Even though it doesn’t have facial expression, by its posture people can still tell it is doing something. I also made a mirror at the background to create an interesting composition and to give a feeling of large space.
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| | | Objects | Winding Toy | Yun-Han Chin | | | Winder1 | Yun-Han Chin | | | Winder2 | Yun-Han Chin | | | Winder3 | Yun-Han Chin | | | Winder4 | Yun-Han Chin | | | Mirror | Yun-Han Chin | | | Table | Yun-Han Chin |
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| | | Textures | Wood.jpg | http://mayang.com/ | | | Wood (ground).jpg | http://mayang.com/ | | | Wood (ground) bmp.jpg | Tutorio.com (B&W by Photoshop) | | | Wood (bump).jpg | Tutorio.com (B&W by Photoshop) | | | Winders texture | Lightwaves surface directory | | | Background image | self computer file |
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| | Problems and Solutions
One of the problems that I had is the winders’ texture. At the first several render some winders’ metal texture either look too fake or look without reflection, so I tried different kind of texture, and adjusted their reflection and specularity to make them as realistic as possible. The other problem was the background picture’s dimension and location. In order to let the mirror reflect the BG picture, I created a polygon at the opposite site to the mirror and I left some gap between the picture and the table so that the objects can look like really INSIDE the room. But in the beginning the polygon was not big enough to cover the HDRI image background so I changed its size and adjusted its location to make it look proper.
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| | | Time Frame | Modeling | 7 hours | | | Texturing | 7.5 hours | | | Lighting (HDRI) | 4 hours | | | Rendering | 6.5 hours |
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| | References
book Lightwave 3D 8
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