| | | Gary Angeja | | Final Scene | | | | | | | | | | | | | | | Relics of the Past | |
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| | Inspiration My inspiration for this scene was from the latest ninja turtle movie TMNT. There was a scene towards the end that showed a shelf with many objects from the first three movies and some new ones from this movie. Although I only had time to model the objects from the older movies I was initially going to try to have all of them in there. Looking back now I like that it is just the objects from the first three movies because that’s what I grew up watching and they are all classics. I also feel like those three objects are important in telling the story of the ninja turtle’s origin.
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| | | Objects | Ooze Canister | Gary Angeja | | | Shelfs | Gary Angeja | | | Shredder Helmet | Gary Angeja | | | Sceptor | Gary Angeja | | | Room | Gary Angeja | | | Shadow(Lightwave Monster) | Lightwave |
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| | | Textures | Aluminum | http://www.textureking.com/ | | | Brass | http://www.textureking.com/ | | | Brick | http://textures.forrest.cz/ | | | Oak | http://textures.forrest.cz/ | | | TGRI Label | Gary Angeja | | | Wall | http://www.textureking.com/ |
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| | Problems and Solutions
Some problems that I faced during this project were modeling, texturing, and lighting. The main problem was modeling the Shredder helmet just because it had curves that could not be made with a box or ball shape. I had to use the spline modeling tutorial to first learn how and then revisited it a few times to make sure I had it right. It took me a while but I finally got it down. Another problem was lighting. At first the shadows on the helmet were very unrealilistic and so I had to change my light source type and adjust the settings.
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| | | Time Frame | Planing | 3 | | | Modeling: | 20 | | | Layout: | 10 | | | Texture | 5 | | | Lighting | 6 |
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