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2007 Spring ->3D Computer Modeling ->Galleries ->Final Gallery ->Taylor Allread
| | | Taylor Allread | | Final Scene | | | | | | | | | | | | | | | Tea for Two | |
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| | Inspiration My scene is about the formation of a nice afternoon tea between friends. Two women wish to sit and enjoy the day, and each other’s company, and what better way than to sip some tea at a quaint little table? This shows a moment when the women are in the kitchen actually making the tea, and gathering some silverware and plates for their petit fours which have already been set out under the covered dishes. They will soon return to the table and have a relaxing and pleasant little tea party.
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| | | Objects | Background | Taylor | | | Room | Taylor | | | Table | Taylor | | | Teapot | Taylor | | | Teacups | Taylor | | | Covered Dishes | Taylor | | | Stands | Taylor | | | Petit Fours | Taylor |
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| | | Textures | Tile_1 | Mayang | | | Tile_2 | Mayang | | | Tile_3 | Mayang | | | Wall_1 | Mayang | | | Outdoor | Mayang | | | Glass | Lightwave Presets | | | Chrome | Lightwave Presets | | | Table Legs | Lightwave Presets | | | Table Edges | Lightwave Preset |
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| | Problems and Solutions
My first major problem occurred when I tried to make the spout for the teapot. I couldn’t figure out how to create the shape I wanted, and ended up using rail extrude. However, because I was trying to make a unique tube, I used four rails, which didn’t work out as well as I had hoped. The bottom set of polygons didn’t continue all the way up the rail, and any liquid being poured from the spout would definitely be spilled all over the place. I messed around with the settings and tried to even out at the number of points in each rail, but everything only made it worse. Eventually I gave up and faced that portion of the teapot away from the camera.
My biggest problems were in the renders. I had a lot of glass in my scene, which made render times go sky high. I had originally planned on using a HDRI, turning on radiosity, using depth of field, and having high anti-aliasing, but after my 2nd 2 hour render failed miserably, I grudgingly turned all of it off. I had lost a lot of time, and needed to have faster render times, so my renders became fast and very low quality.
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| | | Time Frame | Planning: | 1 hour | | | Modeling: | 15 hours | | | Texturing: | 4 hours | | | Lighting/Setting Up Scene: | 4 hours | | | Rendering: | 7 hours |
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