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2007 Spring ->3D Computer Modeling ->Galleries ->Desk Gallery ->Brad Sanders
| | | Brad Sanders | | Desk Scene | | | | | | | | | | | | | | | Night Session | |
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| | Inspiration
After a long night of sessioning a metal bench a snowboarder cracks open a delicious King Crimson Brown Ale and reflects on the night. He pulls out of his jacket the folded list of tricks he wanted to do that night and crosses off each landed trick with his trusty pencil. He thinks about the tricks he couldn’t land and plans to try again tomorrow. He thinks, “Good thing there’s no wind tonight” as he leaves the list on the table and gets up to pee. This is when the scene takes place. I got my inspiration mostly from my love of snowboarding. After hearing about the project I knew I didn’t want to just model my desk at home, I wanted to do something interesting. I was already planning on modeling a snowboard, so I figured this scene was perfect. I took a lot from night sessions I had skating in high school like the idea for the flood light and the basic feel of the scene. For the bottle I decided to make up my own beer. I was listening to King Crimson at the time, so it was only natural. Plus, the good thing about making up my own beer was that I didn’t have to make a normal sized bottle, this bottle looks more like a 30 oz or something.
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| | | Objects | Ground | Brad Sanders | | | Bottle | Brad Sanders | | | Board | Brad Sanders | | | Table | Brad Sanders | | | Flood Light | Brad Sanders | | | Pencil | Brad Sanders | | | Paper | Brad Sanders | | | Pine Tree | Brad Sanders |
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| | | Textures | Tabletop | Brad Sanders tabletop.tga | | | Paper | Brad Sanders paperlist.jpg | | | Snowboard | Edited from:http://www.exitrealworld.com/ catalog/images/ capita_outdoor_living_152_snowboards.jpg | | | Tree Outline | http://www.classact.ca/ RubberStamps/Trees/ FL50G_G_LargePineTree.jpg | | | Tree image | http://www.ldeo.columbia.edu/~iannuzzi/ PineTree.jpeg | | | All other textures were default Lightwave procedural textures |
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| | Problems and Solutions
Overall, everything went pretty well, albeit extremely time consuming. I think my biggest problem was figuring out where to put the camera to get the most effective shot. The problem was the large gap between the bench and the light, so when including both, the center of the image is just on the jump and is not very interesting. I tried many different positions and decided to use one from the perspective of the snowboarder looking at the bench. It worked out fairly well, but I wish I could have gotten a more interesting view. I had some problems getting to know Lightwave. I’ve only ever used 3ds Max and the two are pretty different. But, I used the book a lot and have basically gotten the hang of it. I’d never really dealt with rendering much, so that was a lot of trying something then rendering it to see what it did. I think I understand most of the options now. The lighting was a little difficult. It’s supposed to be a really bright light, but that took out all the texture and whited out a lot of the bench, so I had to tone it down a bit. It took me a while to get the strength and range where I wanted them. Surfacing the bottle was a bit of a challenge. I made my own label, so getting that to fit right was hard and took several redo’s on my mirage image. The glass part was hard as well. I didn’t really know how much transparency to give it, but I think it turned out good looking, if perhaps not completely realistic. But that’s a benefit of making up my own beer, I can say that use a special kind of glass or something. Other than that, it was just a lot of tweaking objects, adding details, placing them perfectly, reworking the textures, swearing profusely, bewildered staring and so on. By the way, the table and light are meant to be partially in the snow.
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| | | Time Frame | Ground | 5 hrs | | | Bottle | 5 hrs | | | Board | 2 hrs | | | Light | 3 hrs | | | Paper | 2 hrs | | | Pencil | 1 hr | | | Table | 4 hrs | | | Trees | 2 hrs | | | Total Modeling | 24 hrs | | | Layout, Lighting, and Cameras | 15 hrs | | | Rendering | 4 hrs | | | Total Time | 44 hrs. |
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| | References
Tutorial on Clip Mapping – Peter Rancatore http://www.ecst.csuchico.edu/~ranger/samples/APCG330/tutorials/Peter_Rancatore_Clip_map.pdf Essential Lightwave 3d 8 – Timothy Albee and Steve Warner
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