| | | Ayla Richards | | Desk Scene | | | | | | | | | | | | | | | On the Account! | |
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| | Inspiration
Yarr. I wanted to make a desk scene with something that I like and hasn’t been used quite a lot, so I chose to do a pirate desk! More of a table that would be in a cabin of the ship where the captain would do his daily map-checking and gold counting.
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| | | Objects | Desk | Ayla | | | Map | Ayla | | | Bottle of Rum | Ayla | | | Coins | Ayla | | | Compass | Ayla | | | Candle | Ayla | | | Pencil | Ayla |
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| | | Textures | Walls | www.mayang.com | | | Floor | www.mayang.com | | | Desk | Lightwave | | | Map | http://www.indianbay.net/ images/portfolio/ 1655chart/chartlowres.jpg | | | Bottle of Rum | Lightwave | | | Coins | http://pe.elmstreet-online.com/ shop1/catalog/ images/ MRDS105_pirates_coin.jpg | | | Compass | http://www.redfordfilms.com/ catalog/ MRDS147E.jpg | | | Candle | Lightwave | | | Pencil | Lightwave | | | Flame | http://liftoff.msfc.nasa.gov/ Shared/News2000/ Flames/ candle-earth.jpg |
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| | Problems and Solutions
1) Learning Lightwave!! This program makes me a nervous wreck for some reason. I bet I have a lot of people annoyed by me asking so many questions, but by doing so, I am slowly but surely learning this program. Also with the help of some tutorials. 2) Creating a candle flame. I think that this was the most difficult part of the whole piece. After struggling with it for quite some time, I finally found a tutorial to create a clipmap, in which I created a fake 2D flame to put on top of the candle itself. I then set a point light on the top of the clipmap and changed around the settings for that to make it look like actual candle light. After that, I struggled with using a lens flare because I didn’t know what the heck it was doing, but I finally figured it out and ended up creating more of the flame and glow with it. 3) Making the bottle of rum glass. I found that there was a bunch of things that needed to be checked in order to make it actually look like glass. It turned up the render time by A LOT, and I couldn’t get it quite the shade that I wanted it to, but I still think it looks fine. 4) Losing textures. Whenever I would close out of Lightwave and load my scene back up, the textures of the room and the table would change and I would have to reset them every time. I really don’t know what I could do to prevent this except reload every time I bring Lightwave back up.
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| | | Time Frame | Modeling desk | 1 hour | | | Modeling bottle | 3 hours | | | Modeling coins | 1 minute? (Just a small disc) | | | Modeling candle | 1 hour | | | Modeling compass | 5 minutes | | | Modeling map | 1 hour | | | Modeling pencil | 2 hours | | | Flame(lighting) | 4-5 hours | | | Textures | 5-6 hours or so | | | Placing Objects | 5 hours |
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| | References
1. Simple Texture Mapping (Clip mapping section) by Jeff Bohlin 2. All the people who answered my questions!!
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