| | | Brandon Lester | | Desk Scene | | | | | | | | | | | | | | | Sidewalk Chalk | |
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| | Inspiration
I started my project by looking through what previous classes had done. I noticed that most of the desks I saw were a combination of box shapes, which I found a little boring. I wanted to try to make something a little more challenging so I looked around on the Internet to find a more exciting desk. I found a nice oak desk and modeled it. Then I tried to think of what kind of light, glass object and pen would go best with it. I decided that an elegant theme would work the best and I again searched the Internet for things that would work. I combined different elements of lamps that I liked to form my lamp and made up the shape for the vase myself. I didn’t like the pencil very much so I made a fancy penholder with a clock on it. I figured this was a more elegant substitution for a pencil. I had a few other things I would have added if there were more time but these things kept me busy enough.
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| | | Objects | Desk | Brandon | | | Lamp | Brandon | | | Vase | Brandon | | | Penholder | Brandon | | | Room | Brandon | | | Painting | Brandon |
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| | | Textures | All textures were created by changing settings and with Lightwave's procedural textures except for the painting and the clock face. | | | Painting | Claude Monet Champe de Coquelicots Argeneuil - from www.picturalissime.com | | | Clock face | Brandon - Photoshop |
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| | Problems and Solutions
My biggest problem was trying to get the lighting right. I wanted my shadows to be soft and realistic so I put 2 area lights off screen to light the room a little. Then I wanted light coming from my lamp but I wanted the shadow from the lampshade to be soft too. I put a linear light in it but that caused me a big problem. The light was leaking through my lampshade where the polygons edges were. I tried putting something inside the shade to block it but then it screwed up my luminosity on the shade itself. I decided to just render one with the light on and one with it off and use the one with it off to cover up the problem areas in Photoshop. I also used a point light with no shadows to simulate the light that goes through the shade.
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| | | Time Frame | Planning | 1 hour | | | Modeling | 6 hours | | | Texturing | 7 hours | | | Lighting | 8 hours | | | Rendering | 2.5 hours | | | Compositing | .5 hours | | | Report | .5 hours |
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| | References
Essential Lightwave 3D by Timothy Albee Glass Tutorial by Josiah Koons www.picturalissime.com
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