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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Brandon Lester
2007 Spring ->3D Computer Modeling ->Galleries ->Desk Gallery ->Brandon Lester

Brandon Lester Desk Scene
   
   
   
 Sidewalk Chalk 
Inspiration

I started my project by looking through what previous classes had done. I noticed that most of the desks I saw were a combination of box shapes, which I found a little boring. I wanted to try to make something a little more challenging so I looked around on the Internet to find a more exciting desk. I found a nice oak desk and modeled it. Then I tried to think of what kind of light, glass object and pen would go best with it. I decided that an elegant theme would work the best and I again searched the Internet for things that would work. I combined different elements of lamps that I liked to form my lamp and made up the shape for the vase myself. I didn’t like the pencil very much so I made a fancy penholder with a clock on it. I figured this was a more elegant substitution for a pencil. I had a few other things I would have added if there were more time but these things kept me busy enough.

  
ObjectsDeskBrandon
 LampBrandon
 VaseBrandon
 PenholderBrandon
 RoomBrandon
 PaintingBrandon
TexturesAll textures were created by changing settings and with Lightwave's procedural textures except for the painting and the clock face.
 PaintingClaude Monet Champe de Coquelicots Argeneuil - from www.picturalissime.com
 Clock faceBrandon - Photoshop
Problems and Solutions

My biggest problem was trying to get the lighting right. I wanted my shadows to be soft and realistic so I put 2 area lights off screen to light the room a little. Then I wanted light coming from my lamp but I wanted the shadow from the lampshade to be soft too. I put a linear light in it but that caused me a big problem. The light was leaking through my lampshade where the polygons edges were. I tried putting something inside the shade to block it but then it screwed up my luminosity on the shade itself. I decided to just render one with the light on and one with it off and use the one with it off to cover up the problem areas in Photoshop. I also used a point light with no shadows to simulate the light that goes through the shade.
Time FramePlanning1 hour
 Modeling6 hours
 Texturing7 hours
 Lighting8 hours
 Rendering2.5 hours
 Compositing.5 hours
 Report.5 hours
References

Essential Lightwave 3D by Timothy Albee
Glass Tutorial by Josiah Koons
www.picturalissime.com