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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
David Brooks
2007 Spring ->3D Computer Modeling ->Galleries ->Desk Gallery ->David Brooks

David Brooks Desk Scene
   
   
   
 The Note 
Inspiration

last summer I visited Hawaii for the first time to attend my cousin's wedding. I absolutely adored it and have been obsessing over someday moving there permanantly. There was one moment, in particular, that was embarrassing (and somewhat painful!) that stuck in my brain. Right after the wedding every body stripped down and tried surfing. Some were successful, but most, like me, drank a whole lot of salt water and endured many cuts and bruises. The whole time we were making fools of ourselves, there was this small local native girl (she looked about twelve but was actually pushing thirty.), who made us all look even more foolish. It was like her legs were bolted to the surfboard. The right window of my desk scene is a picture of her standing on the pier. The front window is a picture of me wallowing painfully in the salt water. I never did figure out how to stay on that damn board.

 
ObjectsDeskDavid Brooks
 pencilDavid Brooks
 office hutDavid Brooks
 glass smile ballDavid Brooks
 keyboardDavid Brooks
 monitorDavid Brooks
 mouseDavid Brooks
 chairDavid Brooks
 bookDavid Brooks
 magazineDavid Brooks
 paper noteDavid Brooks
 mouse padDavid Brooks
 smile lampshadeDavid Brooks
 hanging lampDavid Brooks
 three background objectsDavid Brooks
 glass windows panesDavid Brooks
 window blindsDavid Brooks
Texturesbook coverThe Beach House James Patterson &
 magazine coverPeter de Jonge Warner Paperback 384 pages May 2003
 ubuntu monitor wallpaperhttp://www.magazines.com/ magcom/ covers
 desk verticals/0/06/053/0060532.jpg
 desk shelvesubuntux.org
 office wallpaperlightwave preset
 office floorlightwave preset
 lamp texturelightwave preset
 note texturelightwave preset
 Hawaiian backgroundlightwave preset
 chair cushionsDavid Brooks
 chair metalDavid Brooks
 mouse padlightwave preset
Problems and Solutions

This is my first attempt at 3D modeling; however, I have experience with Autocad and Solidworks , but they are different animals and adapting to this approach was tricky. It was a process of unlearning what I was previously used to. Basically, I didn't count it as a problem so much as a learning curve. After sitting down with the program for about 6 hours straight, I started to "get it" . That much said, I ran into three major problems with this project:

Problem #1: Creating the desk. I wanted to create a desk that looked like it was assembled with parts of surf boards. It sounds easy; just stretch some balls and paste them together. This worked great for the vertical pieces, but I wanted the desk surface to be flat and I couldn't figure out how to knife the spheres properly. I attribute this to lack of experience. I would do things totally differently now.

Solution: I plotted points in the exact shape I wanted, extruded and faced it with the drill tool. I learned this directly from the text book. This "bare bones" approach actually helped me to understand how modeling works. It's like someone giving you some wood and nails and telling you to build a picnic table, as opposed to said person telling you to build one of those metal barn kits. It might take a little time, but the average joe could figure out the picnic table without previous training, whereas the barn might be a little tricky. However, you have a much better chance of building the barn if you build the table first.

Problem#2: Figuring out how to properly align textures with text to read properly. This bothered me for days. I thought I tried everything, but I could not for the life of me figure out how to get the magazine text to read rightside up and forward.

Solution: Ask the teacher. John Pozzi happened to be walking by during a moment of panic, and he showed me how to put a negative sign on the surface axis. I still don't understand it, but I know how to fix it now.

Problem#3: This one is a doozy. I'd say I broke the record for render time. It's now set at 53 hours for a single image.(90 hours for both of them).

Solution: I didn't do this, but I will from now on. Don't use a 385 faced polygon glass sculpture for a lampshade!! Just don't do it!! My laptop quoted me at 112 hours before I aborted and resurfaced the lampshade with slightly glossy black. It still took the poor machine 36 hours. Even better, set your ray recursion to 3 or 4(mine was set at 16!) and (as I found out later), will literally knock off a decimal point on rendering time. Live and learn.

Problem #4: Lighting. all my objects were very flat and had no shadows and I couldn't figure out why.

Solution: I read the book about lighting and realized that I needed a wam light on one side and a cool light on the other side, with one of them much stronger than the other

Time FramePlanning2.0 hours
 Modeling20.0 hours
 texturing5.0 hours
 Layout2.5 hours
 Rendering109.5 hours
References

"Essential Lightwave 3D (8)", Albee, Warner, Wordware Publishing 2005.

http://www.3dlinks.com

http://highend3d.com

http://www.3dcafe.com

http://www.the123d.com/tutorial/lightwave3/jackdaniels01.shtml