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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2007
Steve Beyers
2007 Spring ->3D Computer Modeling ->Galleries ->Desk Gallery ->Steve Beyers

Steve Beyers Desk Scene
   
   
   
 Homework Room 
Inspiration

My inspiration came from my room and where I go to do most of my homework for school.  I also am inspired by futuristic and contemporary art and design.  I think that the room shows a quiet corner that you can do your homework in peace.  The lamps are modern style and the side table has a glass mirror as a top.  The desk and chair are very simple to keep the focus on the vase and the table.  The scene is well lit making enough light to see all the objects clearly so there is less darkness.  The picture is a portal to the unknown universe when there is a need to “space out.”

 
ObjectsRoomSteve Beyers
 DeskSteve Beyers
 LampsSteve Beyers
 GlassSteve Beyers
 VaseSteve Beyers
 TableSteve Beyers
 PictureSteve Beyers
 ChairSteve Beyers
 PencilSteve Beyers
TexturesLightwave Textures
Problems and Solutions

The rendering was looking too pixilated and the reflections weren’t looking right.  The solution was to use camera properties and set the anti-aliasing on so that the lines would look clear.
 
Problem with positioning the lights within the objects.  The wire frame mode and the many views made it easy to position the lights within the objects.

Time FrameRoom1 hr
 Desk2 hrs
 Lamps2 hrs
 Glass2 hrs
 Vase0.5 hr
 Table1 hr
 Picture0.5 hr
 Chair0.5 hr
 Pencil4 hr
 Lighting2 hr
 Textures3 hr
References

Wood Texture: http://www.m3corp.com/a/download/3d_textures/wood/fs1205-sc.jpg

Glass Tutorial:
http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsS05/jkoons_tutorial.pdf