Ranger's Home
 Clarke Steinback Ph.D.
Video Game Design
APCG 198 Spring 2006
Syllabus
2006 Spring ->Video Game Design ->Syllabus
Course Information    Topics    Grading   

Course InformationTop of Page

CourseAPCG 198Video Game Design3 Units(Class# 6505 & 6506)
SectionLectureMonday & Wednesday1:00 PM - 1:50 PMOCNL 254
 Activity 1Tuesday & Thursday4:00 PM - 4:50 PMOCNL 251
 Activity 2Tuesday & Thursday5:00 PM - 5:50 PMOCNL 251
         
ContactInstructorClarke Steinback, Ph.D.   
 OfficeO'Connell 230   
 Emailranger@ecst.csuchico.edu   
Office HoursWeb Pagehttp://www.ecst.csuchico.edu/~ranger  
Office HoursMonday11:00 AMto12:00 PM  
 Tuesday6:00 PMto7:00 PM  
 Wednesday5:00 PMto6:00 PM  
       
DescriptionAn introduction course to video game design studying the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course.
       
Prerequistesnone   
       
TextbookGame Design Theory and Practiceby Richard Rouse III, Wordware Publishing, 2001. (ISBN: 1-55622-735-3)
    Wordware Publishing Computer Books
       
Required MaterialsUSB Flash Disk; Internet Access.
       

TopicsTop of Page

 History and Taxonomy of Games
 Genres and Platforms
 Player Elements (What Players Want)
 Brainstorming a Game Idea: Gameplay, Technology, and Story
 Focus
 The Elements of Gameplay
 Artificial Intelligence
 Storytelling
 Getting the Gameplay Working
 Game Development Documentation
 The Design Document
 Designing Design Tools
 Level Design
 Playtesting

GradingTop of Page

Assignments40%Due throughout the semester
Projects40%Due throughout the semester
Presentations10%Due throughout the semester
Evaluations10%Due throughout the semester
An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Assignments, Projects, Presentations, and Evaluations) of the class being necessary, but not sufficient to pass the class.

In this course you are being graded as an individual and you must do your own work.  Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Assignments will be weighted by difficulty and will be graded on design, style, documentation, and completeness.  Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.

Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week.  If you are unable to take an examination or if you miss an assignment due  date because of illness or emergency, you must present verifying written documentation. 
  
Links:Academic Honesty
 Code of Student Rights and Responsibilities