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2006 Spring ->Video Game Design ->Syllabus
Course Information
Topics
Grading
| | | Course | APCG 198 | Video Game Design | 3 Units | (Class# 6505 & 6506) | | Section | Lecture | Monday & Wednesday | 1:00 PM - 1:50 PM | OCNL 254 | | | Activity 1 | Tuesday & Thursday | 4:00 PM - 4:50 PM | OCNL 251 | | | Activity 2 | Tuesday & Thursday | 5:00 PM - 5:50 PM | OCNL 251 | | | | | | | | | | | | Contact | Instructor | Clarke Steinback, Ph.D. | | | | | | Office | O'Connell 230 | | | | | | Email | ranger@ecst.csuchico.edu | | | | | Office Hours | Web Page | http://www.ecst.csuchico.edu/~ranger | | |
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| | | Office Hours | Monday | 11:00 AM | to | 12:00 PM | | | | | Tuesday | 6:00 PM | to | 7:00 PM | | | | | Wednesday | 5:00 PM | to | 6:00 PM | | | | | | | | | | | | Description | An introduction course to video game design studying the art, technology, and science involved in the creation and development of computer games. The course covers video game history, game theory, design of computer-based games, delivery systems, development cycle, case studies, ethical and social issues, and emerging technologies and trends. This course emphasizes the understanding and the interdisciplinary nature of video game design; this course is not a computer programming course. | | | | | | | | | | Prerequistes | none | | | | | | | | | | | | | Textbook | Game Design Theory and Practice | by Richard Rouse III, Wordware Publishing, 2001. (ISBN: 1-55622-735-3) | | | | | | Wordware Publishing Computer Books | | | | | | | | | | Required Materials | USB Flash Disk; Internet Access. | | | | | | | | |
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| | | | History and Taxonomy of Games | | | Genres and Platforms | | | Player Elements (What Players Want) | | | Brainstorming a Game Idea: Gameplay, Technology, and Story | | | Focus | | | The Elements of Gameplay | | | Artificial Intelligence | | | Storytelling | | | Getting the Gameplay Working | | | Game Development Documentation | | | The Design Document | | | Designing Design Tools | | | Level Design | | | Playtesting |
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| | | Assignments | 40% | Due throughout the semester | | Projects | 40% | Due throughout the semester | | Presentations | 10% | Due throughout the semester | | Evaluations | 10% | Due throughout the semester |
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| | An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects (Assignments, Projects, Presentations, and Evaluations) of the class being necessary, but not sufficient to pass the class.
In this course you are being graded as an individual and you must do your own work. Evaluations of collaborative work will be in part your contribution to the task as well as the overall execution of the work. Academic dishonesty will result in failure for the assignment and may result in failure for the entire course. See University policies: Academic Honesty and Code of Student Rights and Responsibilities.
Assignments will be weighted by difficulty and will be graded on design, style, documentation, and completeness. Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.
Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week. If you are unable to take an examination or if you miss an assignment due date because of illness or emergency, you must present verifying written documentation.
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