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3D Computer Modeling
APCG 330 Spring 2006
Tutorials
2006 Spring ->3D Computer Modeling ->Tutorials
Tutorials Spring 2006    Tutorials Fall 2005    Tutorials Spring 2005    Tutorials Fall 2004    Tutorials Spring 2004    Tutorials Fall 2003    Tutorials Spring 2003    Lab Tutorials   

Tutorials Spring 2006Top of Page

CategoryTopicPresentor
ToolsBevel Tool for ColumnsMike Stelmar
 Point Clone PlusJeremiah J. Jones
 Spline Patch ToolAndrew Holifield
 Plot 2DMichael Sakuma
 Particle EmittersChris Kincanon
   
TexturesWood TextureLisa Kester
 Clip Maps and Bump MapsHeather Kellogg
   
TechniquesVaulted CelingsDaniel Francis
 Trees with Magic BevelWade Corley
 TreesBrain Howland
 LeavesKatie Walker
 Basic AnimationRyan Crangle
 SwordJi Her
 SwordTiffany Comfort
 SwordMiguel Rivera
 Creating Hair with PolygonsSou Saechao
 Making a Remote ControlRyan Fitzpatrick
   
LightingNeon LightsStephen Wanders
 Stain GlassCory Cofran
   
EnvironmentWeight Map LandscapeCavan Riley
 Weight Map LandscapeBrady Kennedy
 Island - Landscape, Texture and WaterTeng Xiong
 FogFrank Alvarez

Tutorials Fall 2005Top of Page

CategoryTopicPresentor
ToolsArray ToolKatherine Gray
   
TexturesBasic Gradient TexturingDrew Barrows
 Clip MappingPeter Rancatore
 Bump MapsScott Washington
 Glass Texture - Mirrors & GlasswareTodd Clark
 UV Maps and TransparencyRachelle Daniele
   
TechniquesMaking a Light SaberChris Mauzey
 Spline ModelingMichael Steiner
 Making a BookMichael Miller
 Pool of BloodLarry Fodge
 Modeling a TreeBen Posey
 Hypervoxel Planet RingDavid Clish
 Hypervoxel FireKyle Goodman
 Lord of the Ring 'Ring'Reyna Arzola
 Creating a ShotgunGabe Scott
 Creating a SwordAdam Bava
 Creating a Pine ConeMai Yang
   
LightingHDRI LightingRichard Fleming
   
CameraLighting and Camera SettingsShane Hilton
   
EnvironmentSkyTracer 2Denielle Bonasera
 Weight Map LandscapeNathan Benmargi
 Fog and Backdrop EffectsSean Davis
   
RiggingBasic Bone TutorialTimothy Thao

Tutorials Spring 2005Top of Page

CategoryTopicPresentor
ToolsArray ToolMichael Crabtree
 Basic Positioning and Movement in LayoutBen Hawkins
 Lathe ToolKevin Alvarado
 Rail BevelBrigitte Rocklein
 Rail ExtrudeAshley Kremenliff
 Extend ToolKenny DiGiordano
   
TexturesGlassJosiah Koons
 SasLiteTou Lee Chang
 Procedural TexturingBen Guastella
 Multiple Texture SurfacesChris Burlison
 UV TexturingJameson Marrs
 UV Texturing (5 MB PDF)Jonathan Lecoz
 Compositing and Transparency MappingGarret Smith
 PuddlesErik Nichols
   
TechniquesLiquid in a GlassJinsheng Li
 Point & Polygon ReductionNathan Harling
 Making a BookEric Campbell
 Making a Samurai SwordBryan Stephan
 Making a SoccerballMario Martinez
 Basic Subpatch ModelingDan Goudy
 Sub-Patching and Weight MapsTodd Brown
 Symmetry and Sub-Patching (6 MB PDF)Ken Allen
 Making a HatDavid McSween
 Basic Water CreationCrystal Helman
 Low Polygon House PlantJeremiah Gutierrez
 Asteriod FieldKen Hibdon
 Cartoon HandIsidro Navarro
 Realistic EyesRoxanne LaMar
 Spider WebsMegan Murphy
   
LightingVolumetric LightingJosh Burke
 FireMatt Cervantes
 FireJames Devan
 Glow EffectsKong Vang
 Lens FlareBlake Gilmore
 Neon LightJon Fischer
   
CameraCamera SettingsTheresa Strohbin
   
EnvironmentSkyTracer 2Allan Lace
 Desert LandscapeChris Joy
   
RiggingBasic Bone TutorialRobin Kunstman
   
ProgrammingBasic L-ScriptsSuiling Rong

Tutorials Fall 2004Top of Page

CategoryTopicPresentor
ConceptsColor Theory TutorialChris Fravert
   
ToolsBend ToolMark Griffin
 Magic Bevel ToolJayme Ghisletta
 Mirror ToolKate Stoddard
 Quadsew PluginPeter Mazen
 Funky ToolsDave Cross
   
TexturesWater Damage TextureChris Distefano
 Weight Map ShadingDaniel Hirsmuller-Counts
 Simple Texture MappingJeff Bohlin
 UV MappingJuliana Correa
 Sasquatch Lite GrassRusty Robbins
 Water TextureJordan Nassie
 Realistic Water TextureBrandon Coomes
 Bump MapGarrett Okusako
   
TechniquesBasic Landscape Formation Vanessa Diaz
 How to Make RocksMike Schulz
 Magnifying Glass TutorialChristopher Maggitti
 Spline ModelingSteve Liebenberg
 Airplane ModelingJon Spayer
 Making a Robot with Bevel ToolJaime Meredith
 Ancient HelmetsScott Iverson
 HyperVoxel ExplosionMark Filanov
 Creating Realistic PlanetsJoel Tamblyn
 Creating a LandmassCurtis LaMalfa
   
EnvironmentHyperVoxel Basics & Cheap FogChris Marrs
 SkyTracerJeff Underwood
   
LightingFake Radiosity TutorialEugene Chung
 Volumetric LightingJerry Zigounakis
 Torch LightVince Yamamoto
   
RenderingRendering OptimizationsDan Krieger

Tutorials Spring 2004Top of Page

CategoryTopicPresentor
ToolsArrayJenny von der Lieth
 Magic Bevel ToolLuke Machado
 LatheKyle Crawford
 Boolean Picture FramesTyler Pearson
 Making a MaceMike Watson
 Polygon Reduction (qemLOSS2)Matt Hadidian
 PowergonsTracy Hamer
   
OrganicMaking Character with Bevel ToolCheng K. Lor
   
TexturesApplying Textures by GradientPatrick Nelson
 SasLiteEster Johnson
 Water TextureVanessa Payne
 Creating a Sea SceneBen Borofka
 Leaf TextureKhue Vang
 Basic UV MappingDan Hembry
   
LightingLightwave LightingCarl Mitchell
   
RenderingScreamerNet RenderingMatt Berglund

Tutorials Fall 2003Top of Page

CategoryTopicPresentor
ToolsArrayBruce Longacre
 Magic Bevel ToolRoss Brier
 LogosSusan Cooper
 Flying DiskJon Bartlett
 Rail ExtrudeJason Elam
 Spline PatchesJamison Bloechl
 Making a ForkKoichi Kamiguchi
 SubpatchesRhiannon Stephens
LandscapeHeight MapsClayton Headley
 LandscapeVeasna Sok
 OceanBen Mitrovich
 SunsetRoss Hendrickson
 Weight MapsFrancisco Cortez
LightingRadiosityBrian Hawkins
 Volumetric LightingHuy Lam
OrganicFlowersBee Thao
 Modeling Organic FiguresLindsey Anderson
 Human HeadKyoko Kubo
 Making a DolphinSean Ridgway