Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2006
Tutorials
2006 Spring
->
3D Computer Modeling
->
Tutorials
Tutorials Spring 2006
Tutorials Fall 2005
Tutorials Spring 2005
Tutorials Fall 2004
Tutorials Spring 2004
Tutorials Fall 2003
Tutorials Spring 2003
Lab Tutorials
Tutorials Spring 2006
Top of Page
Category
Topic
Presentor
Tools
Bevel Tool for Columns
Mike Stelmar
Point Clone Plus
Jeremiah J. Jones
Spline Patch Tool
Andrew Holifield
Plot 2D
Michael Sakuma
Particle Emitters
Chris Kincanon
Textures
Wood Texture
Lisa Kester
Clip Maps and Bump Maps
Heather Kellogg
Techniques
Vaulted Celings
Daniel Francis
Trees with Magic Bevel
Wade Corley
Trees
Brain Howland
Leaves
Katie Walker
Basic Animation
Ryan Crangle
Sword
Ji Her
Sword
Tiffany Comfort
Sword
Miguel Rivera
Creating Hair with Polygons
Sou Saechao
Making a Remote Control
Ryan Fitzpatrick
Lighting
Neon Lights
Stephen Wanders
Stain Glass
Cory Cofran
Environment
Weight Map Landscape
Cavan Riley
Weight Map Landscape
Brady Kennedy
Island - Landscape, Texture and Water
Teng Xiong
Fog
Frank Alvarez
Tutorials Fall 2005
Top of Page
Category
Topic
Presentor
Tools
Array Tool
Katherine Gray
Textures
Basic Gradient Texturing
Drew Barrows
Clip Mapping
Peter Rancatore
Bump Maps
Scott Washington
Glass Texture - Mirrors & Glassware
Todd Clark
UV Maps and Transparency
Rachelle Daniele
Techniques
Making a Light Saber
Chris Mauzey
Spline Modeling
Michael Steiner
Making a Book
Michael Miller
Pool of Blood
Larry Fodge
Modeling a Tree
Ben Posey
Hypervoxel Planet Ring
David Clish
Hypervoxel Fire
Kyle Goodman
Lord of the Ring 'Ring'
Reyna Arzola
Creating a Shotgun
Gabe Scott
Creating a Sword
Adam Bava
Creating a Pine Cone
Mai Yang
Lighting
HDRI Lighting
Richard Fleming
Camera
Lighting and Camera Settings
Shane Hilton
Environment
SkyTracer 2
Denielle Bonasera
Weight Map Landscape
Nathan Benmargi
Fog and Backdrop Effects
Sean Davis
Rigging
Basic Bone Tutorial
Timothy Thao
Tutorials Spring 2005
Top of Page
Category
Topic
Presentor
Tools
Array Tool
Michael Crabtree
Basic Positioning and Movement in Layout
Ben Hawkins
Lathe Tool
Kevin Alvarado
Rail Bevel
Brigitte Rocklein
Rail Extrude
Ashley Kremenliff
Extend Tool
Kenny DiGiordano
Textures
Glass
Josiah Koons
SasLite
Tou Lee Chang
Procedural Texturing
Ben Guastella
Multiple Texture Surfaces
Chris Burlison
UV Texturing
Jameson Marrs
UV Texturing (5 MB PDF)
Jonathan Lecoz
Compositing and Transparency Mapping
Garret Smith
Puddles
Erik Nichols
Techniques
Liquid in a Glass
Jinsheng Li
Point & Polygon Reduction
Nathan Harling
Making a Book
Eric Campbell
Making a Samurai Sword
Bryan Stephan
Making a Soccerball
Mario Martinez
Basic Subpatch Modeling
Dan Goudy
Sub-Patching and Weight Maps
Todd Brown
Symmetry and Sub-Patching (6 MB PDF)
Ken Allen
Making a Hat
David McSween
Basic Water Creation
Crystal Helman
Low Polygon House Plant
Jeremiah Gutierrez
Asteriod Field
Ken Hibdon
Cartoon Hand
Isidro Navarro
Realistic Eyes
Roxanne LaMar
Spider Webs
Megan Murphy
Lighting
Volumetric Lighting
Josh Burke
Fire
Matt Cervantes
Fire
James Devan
Glow Effects
Kong Vang
Lens Flare
Blake Gilmore
Neon Light
Jon Fischer
Camera
Camera Settings
Theresa Strohbin
Environment
SkyTracer 2
Allan Lace
Desert Landscape
Chris Joy
Rigging
Basic Bone Tutorial
Robin Kunstman
Programming
Basic L-Scripts
Suiling Rong
Tutorials Fall 2004
Top of Page
Category
Topic
Presentor
Concepts
Color Theory Tutorial
Chris Fravert
Tools
Bend Tool
Mark Griffin
Magic Bevel Tool
Jayme Ghisletta
Mirror Tool
Kate Stoddard
Quadsew Plugin
Peter Mazen
Funky Tools
Dave Cross
Textures
Water Damage Texture
Chris Distefano
Weight Map Shading
Daniel Hirsmuller-Counts
Simple Texture Mapping
Jeff Bohlin
UV Mapping
Juliana Correa
Sasquatch Lite Grass
Rusty Robbins
Water Texture
Jordan Nassie
Realistic Water Texture
Brandon Coomes
Bump Map
Garrett Okusako
Techniques
Basic Landscape Formation
Vanessa Diaz
How to Make Rocks
Mike Schulz
Magnifying Glass Tutorial
Christopher Maggitti
Spline Modeling
Steve Liebenberg
Airplane Modeling
Jon Spayer
Making a Robot with Bevel Tool
Jaime Meredith
Ancient Helmets
Scott Iverson
HyperVoxel Explosion
Mark Filanov
Creating Realistic Planets
Joel Tamblyn
Creating a Landmass
Curtis LaMalfa
Environment
HyperVoxel Basics & Cheap Fog
Chris Marrs
SkyTracer
Jeff Underwood
Lighting
Fake Radiosity Tutorial
Eugene Chung
Volumetric Lighting
Jerry Zigounakis
Torch Light
Vince Yamamoto
Rendering
Rendering Optimizations
Dan Krieger
Tutorials Spring 2004
Top of Page
Category
Topic
Presentor
Tools
Array
Jenny von der Lieth
Magic Bevel Tool
Luke Machado
Lathe
Kyle Crawford
Boolean Picture Frames
Tyler Pearson
Making a Mace
Mike Watson
Polygon Reduction (qemLOSS2)
Matt Hadidian
Powergons
Tracy Hamer
Organic
Making Character with Bevel Tool
Cheng K. Lor
Textures
Applying Textures by Gradient
Patrick Nelson
SasLite
Ester Johnson
Water Texture
Vanessa Payne
Creating a Sea Scene
Ben Borofka
Leaf Texture
Khue Vang
Basic UV Mapping
Dan Hembry
Lighting
Lightwave Lighting
Carl Mitchell
Rendering
ScreamerNet Rendering
Matt Berglund
Tutorials Fall 2003
Top of Page
Category
Topic
Presentor
Tools
Array
Bruce Longacre
Magic Bevel Tool
Ross Brier
Logos
Susan Cooper
Flying Disk
Jon Bartlett
Rail Extrude
Jason Elam
Spline Patches
Jamison Bloechl
Making a Fork
Koichi Kamiguchi
Subpatches
Rhiannon Stephens
Landscape
Height Maps
Clayton Headley
Landscape
Veasna Sok
Ocean
Ben Mitrovich
Sunset
Ross Hendrickson
Weight Maps
Francisco Cortez
Lighting
Radiosity
Brian Hawkins
Volumetric Lighting
Huy Lam
Organic
Flowers
Bee Thao
Modeling Organic Figures
Lindsey Anderson
Human Head
Kyoko Kubo
Making a Dolphin
Sean Ridgway