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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2006
Syllabus
2006 Spring ->3D Computer Modeling ->Syllabus
Course Information    Course Objectives    Course Outcomes    Grading   

Course InformationTop of Page

CourseAPCG 3303-D Computer Modeling3 Units(Class # 2210 & 2211)
SectionLectureMonday2:00 - 2:50 PMOCNL 254
 Lab 1Monday & Wednesday3:00 - 4:50 PMOCNL 241
 Lab 2Tuesday & Thursday2:00 - 3:50 PMOCNL 251
         
ContactInstructorClarke Steinback, Ph.D.   
 OfficeO'Connell 230   
 Emailranger@ecst.csuchico.edu   
Office HoursWeb Pagehttp://www.ecst.csuchico.edu/~ranger  
Office HoursMonday11:00 AMto12:00 PM  
 Tuesday6:00 PMto7:00 PM  
 Wednesday5:00 PMto6:00 PM  
       
DescriptionThis course uses 3-D modeling and animation software in developing 3-D computer models and creating presentation of those models in story-telling still scenes. The tools, techniques, and topics studied will include basic and advanced 3-D modeling tools, 3-D scene layout, lighting, texturing, and rendering. 1.0 hour discussion, 4.0 hours activity.
       
PrerequistesAPCG 110Computer Assisted Art I  
       
TextbookEssential Lightwave 3D 7.5by Timothy Albee, Wordware Publishing, Inc. 2003.
       
MaterialsUSB Flash Disk; Internet Access

Course ObjectivesTop of Page

  • All students will be able to analyze and solve 3-D modeling and scene creation problems, and to continually upgrade their knowledge and skills.
  • All students will be effective communicators (oral and written) and be able to function effectively as members of multi-disciplinary teams.
  • All students will have an appreciation for the individual and society concerns regarding 3-D modeling, scene development and artistic endeavors, and they will be aware of the impact of their work on the individual, and society.
  • Those students seeking to be applied graphics professionals will have the skills to use and design new and innovative composition that meet individual, business, and societal needs.

Course OutcomesTop of Page

  • An ability to apply knowledge of basic 3-D modeling and scene creation principles
  • An ability to design 3-D models and scenes as well as to analyze models and scenes
  • An ability to design 3-D scenes to meet desired needs and tell an effective story
  • An ability to function on multi-disciplinary teams to create effective 3-D models and scenes
  • An ability to identify, formulate and solve issues and problems involved in creating effective 3-D models and scenes
  • An understanding of professional and ethical responsibilities of creating 3-D models and scenes
  • An ability to communicate effectively to graphics professionals and to patrons
  • An ability to utilize the Web as a learning tool and resource
  • A knowledge of contemporary issues in 3-D modeling and scene development
  • An ability to use the techniques, skills, and current tools necessary for 3-D modeling and scene development

GradingTop of Page

AspectComponentDue DatePointsPercentTotal
ProjectsPencil Project30 and 31 January 2006202.00%59.00%
Desk Scene Project27 and 28 February 200610010.00%
Group Project5 and 6 April 200620020.00%
Final Individual Project10 and 11 May 200620020.00%
Technique Tutorial6 March - 2 May 2006707.00%
PresentationsPortfolio Presentation8 and 9 February 2006202.00%16.00%
Desk Presentation27 and 28 February 2006202.00%
Group Presentation5 and 6 April 2006303.00%
Final Presentation10 and 11 May 2006404.00%
Tutorial Presentation6 March - 2 May 2006505.00%
EvaluationsPortfolio Presentation Evaluations8 and 9 February 2006101.00%10.00%
Desk Presentation Evaluations27 and 28 February 2006202.00%
Group Presentation Evaluations5 and 6 April 2006202.00%
Final Presentation Evaluations10 and 11 May 2006202.00%
Tutorial Presentation Evaluations6 March - 2 May 2006303.00%
CritiquesCritiques of Desk Scenes8 and 9 March 2006505.00%15.00%
Critiques of Group Projects12 and 13 April 2006505.00%
Critiques of Final Projects19 May 2006 (Friday) 12:00 to 1:50 PM505.00%
Total100.00%
 
An overall 65 percent of the total evaluation points will be considered minimal passing with a required minimum of 50% of EACH of aspects of the class being necessary, but not sufficient to pass the class.

In this course you are being graded as an individual and you must do your own work.  Academic dishonesty will result in failure for the assignment and may result in failure for the entire course.  See University policies:  Academic Honesty and Code of Student Rights and Responsibilities.

Assignments will be weighted by difficulty and will be graded on design, style, documentation, correctness, and completeness.  Assignments are NOT turned-in to the Department Office NOR slid under the instructor's office door. Those assignments that are to be turned-in via paper must be turned-in at the start of the specified lecture.

Late assignments receive an automatic 20% penalty and an additional reduction of 20% for every additional week.  If you are unable to take an examination or if you miss an assignment due  date because of illness or emergency, you must present verifying written documentation. 
 
  
Links:Academic Honesty
 Code of Student Rights and Responsibilities