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3D Computer Modeling
APCG 330 Spring 2006
Jacob Paulos
2006 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Jacob Paulos

Jacob Paulos Group Scene
  
   
   
 The Summoning 
Inspiration

I decided to do a scene that you might see in a video game somewhere. I didn’t have any particular inspiration for this project. I just sat down and thought it up. The basic story I’m trying to convey is a group of shrouded humanoids (possibly human…possibly not) summoning froth some dark force deep in the woods.
ObjectsDaemon DruidsJacob Paulos
 TerrainJacob Paulos
 TreesJacob Paulos
 MoonJacob Paulos
 FireJacob Paulos
 LightingJacob Paulos
 Particle EffectsJacob Paulos
TexturesGroundJacob Paulos  Ground Crew
 TreesSpeed Tree
 CloaksJacob Paulos
 Moon3D Studio Max
 Star Field3d Studio Max
 BoneJacob Paulos
Problems and Solutions

The toughest part of this project was creating the cloaked “Daemon Druids.” Cloth effects are hard to achieve. I used a plug-in called “Stitch” to get the rough cloak done. Then I had to manually manipulate the mesh to get it to an acceptable final state. Also creating the fire effects in the scene proved quite challenging. I had to learn how to use a plug-in call “Chaos-phoenix” in order to achieve the flaming pentagram. The central particle effect also took some though to accomplish. I ended up animating particle emitters to achieve the swirling blue particles around the central particle beam.
Time FrameDaemon Druids12 Hours
 Terrain1 Hour
 Trees3 Hours
 Ground Texture1.5 Hours
 Fire Effects3 Hours
 Particle Effects1.5 Hours
 Moon10 min
 Lighting  tweaking3 Hours
 Volumetric glow around hands20 min
References

3ds Max 5 Bible
3D Studio Max Help File
Various Plug-in Help Files