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3D Computer Modeling
APCG 330 Spring 2006
Dead Rock Stars
2006 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Dead Rock Stars

Brian Howland Group Scene
Stephen Wanders  
John Summers  
  
 Rock Star Cemetery 
Inspiration

Our inspiration came from the many years of listening to talented musicians. Being fans of one of the greatest music genres, Rock & Roll, we decide to create a scene that would honor them in a way. Unfortunately, many of the legendary rockstars have passed on. With this in mind, we came up with the idea to create a cemetery full of dead rockstars. In our opinion, we chose to add: John Bonham, the greatest drummer of all time, Jimi Hendrix, the ungodly guitar player, Kurt Cobain a front man for a generation a of disgruntle teens, Jeff Buckley, a voice from the heavens, Jim Morrison, a showcase of talent, and, finally, John Lennon, a revolutionary man who paved the way.
  
ObjectsTreesBrian
 Tree leavesBrian
 TerrainJohn
 GrassJohn
 HeadstonesStephen
TexturesTree textureDigital Photo of tree
 Bump map of treeGrayscale Digital Photo of tree
 Grass textureSasquatch lite from lightwave
 Headstoneswww.mayang.com/textures
 RemoteLightwave Properties
 TelevisionMike Sakuma
Problems and Solutions

Brian- Some problems I had with the tree was finding out how to make it. I looked at several tutorials to see different ways of how to make one but I couldn’t decide what way to do it. I was thinking of using a clip map and just using images to make the tree but I wanted to model the tree. I finally decided on using the magic bevel tool that someone told me in class. A problem I had using the tool was getting the settings right so that it extended the branch out far enough to make it look real. The solution was just fiddling with the settings till I got it right.
 
John- The main problem I had was determining the best format for the grass. Looking at the terrain without the objects didn’t give me a very clear look at how tall the grass was in respect to the rest of the objects. It wasn’t until we were placing the objects into the scene that I was really able to fix this problem. In order to solve this dilemma I just played around with the settings and would render the scene and look at it, and then make changes until the grass was the right length and thickness and had a nice fell to it.
 
Stephen- For the most part, the modeling of the objects was pretty simple. Each object consisted of basic shapes put together. However, where I ran into problems was finding the right texturing image to use for the words engraved on the headstone. In order to get the effect I was looking for, I had to create my own headstone words on Photoshop. Basically, I would find the texturing I wanted use and then add a variety of text styles to it.

Time FrameModeling 
 Tree7 hours
 Terrain2 hours
 Headstones8 hours
   
 Texturing 
 Tree3 hours
 Grass4 hours
 Headstones4 hours
   
 Scene Setup 
 Lighting and object placement4 hours
References

Sas-Lite tutorial by Rusty Robbins for Grass on class website.

For good texturing samples www.mayang.com/textures