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2006 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->Dead Rock Stars
| | | Brian Howland | | Group Scene | | Stephen Wanders | | | | John Summers | | | | | | | | Rock Star Cemetery | |
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| | Inspiration
Our inspiration came from the many years of listening to talented musicians. Being fans of one of the greatest music genres, Rock & Roll, we decide to create a scene that would honor them in a way. Unfortunately, many of the legendary rockstars have passed on. With this in mind, we came up with the idea to create a cemetery full of dead rockstars. In our opinion, we chose to add: John Bonham, the greatest drummer of all time, Jimi Hendrix, the ungodly guitar player, Kurt Cobain a front man for a generation a of disgruntle teens, Jeff Buckley, a voice from the heavens, Jim Morrison, a showcase of talent, and, finally, John Lennon, a revolutionary man who paved the way.
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| | | Objects | Trees | Brian | | | Tree leaves | Brian | | | Terrain | John | | | Grass | John | | | Headstones | Stephen |
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| | | Textures | Tree texture | Digital Photo of tree | | | Bump map of tree | Grayscale Digital Photo of tree | | | Grass texture | Sasquatch lite from lightwave | | | Headstones | www.mayang.com/textures | | | Remote | Lightwave Properties | | | Television | Mike Sakuma |
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| | Problems and Solutions
Brian- Some problems I had with the tree was finding out how to make it. I looked at several tutorials to see different ways of how to make one but I couldn’t decide what way to do it. I was thinking of using a clip map and just using images to make the tree but I wanted to model the tree. I finally decided on using the magic bevel tool that someone told me in class. A problem I had using the tool was getting the settings right so that it extended the branch out far enough to make it look real. The solution was just fiddling with the settings till I got it right. John- The main problem I had was determining the best format for the grass. Looking at the terrain without the objects didn’t give me a very clear look at how tall the grass was in respect to the rest of the objects. It wasn’t until we were placing the objects into the scene that I was really able to fix this problem. In order to solve this dilemma I just played around with the settings and would render the scene and look at it, and then make changes until the grass was the right length and thickness and had a nice fell to it. Stephen- For the most part, the modeling of the objects was pretty simple. Each object consisted of basic shapes put together. However, where I ran into problems was finding the right texturing image to use for the words engraved on the headstone. In order to get the effect I was looking for, I had to create my own headstone words on Photoshop. Basically, I would find the texturing I wanted use and then add a variety of text styles to it.
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| | | Time Frame | Modeling | | | | Tree | 7 hours | | | Terrain | 2 hours | | | Headstones | 8 hours | | | | | | | Texturing | | | | Tree | 3 hours | | | Grass | 4 hours | | | Headstones | 4 hours | | | | | | | Scene Setup | | | | Lighting and object placement | 4 hours |
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| | References
Sas-Lite tutorial by Rusty Robbins for Grass on class website.
For good texturing samples www.mayang.com/textures
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