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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2006
C.R.A.M.
2006 Spring ->3D Computer Modeling ->Galleries ->Group Gallery ->C.R.A.M.

Chris Kincanon Group Scene
Ryan Fitzpatrick  
Andrew Holifield  
Mike Sakuma  
 From the Shadows I See 
Inspiration

The inspiration for this project came from two sources, thriller movies, and cat’s eyes.  It seemed too clichéd to use a bathroom scene from psycho, so it moved to the feeling that you get when watching thrillers and horror flicks, that hair-raising sense that you’re being watched.  This was put into a literal sense with eyes peering through the darkness at a person watching television.  The eyes are modeled like cat’s eyes, which we chose for their peculiar reflectivity in low light. 
ObjectsBasementAndrew Holifield
 BookshelfChris Kincanon
 CanRyan Fitzpatric
 Cat EyesMike Sakuma
 Coffee TableRyan Fitzpatric
 CouchAndrew Holifield
 Fish BowlChris Kincanon
 MagazineRyan Fitzpatric
 RemoteRyan Fitzpatric
 TelevisionMike Sakuma
TexturesBasement WallsModified Lightwave Rock
 Basement WoodAndrew Holifield
 Book 1Modified Lightwave Rusted Copper
 Book 2Modified Lightwave Cloth
 Book 3Modified Lightwave Leather
 Book 4Modified Lightwave Gold
 Book 5Modified Lightwave Sandpaper
 Book 6Modified Lightwave Worn Velvet
 Bookshelf Wood3Dcafe.com
 Coke Canhttp://files1.turbosquid.com/Preview/ Content_on_1_11_2004_07_41_31/ Coca-Cola_logo4Can.jpge 8fba585-1fa2-4d09-9427-8ad4dd63a091.jpg Large.jpg
 Coke Can Tophttp://intvfunhouse.com/ oddsnends/drpepper/ astrosmash-can-ver1-top.jpg
 Cat EyesLightwave Properties
 Coffee TableModified Lightwave Wood Texture
 CouchModified Lightwave Leather Texture
 Fish Bowl GlassLightwave Properties
 Fish Bowl Glass AirLightwave Properties
 Fish Bowl WaterLightwave Properties
 FishLightwave Properties
 Magazinehttp://www.maxforcetms.com/ images/article/ popular_science_200412.jpg
 RemoteLightwave Properties
 TelevisionMike Sakuma
Problems and Solutions

One major problem we ran into was the poly count on the bookshelf items.  We wanted to really give the books a life like feel to them so we tried to give them rounded edges and such.  We produced this by tripling the covers then sub-patching them.  This created a book with a decent amount of polygons to it.  When stacking the books in the shelf I noticed a large amount of slowdown to the modeler and then once all of the books were on the shelf the modeler ran more like a slideshow.  The overall final product came to around 90,000 polygons with the bookcase and all the books in place.  This looked really good but absolutely killed render time.  The solution to this problem was to simply lower the poly count on the books that populated the shelf by un-sub-patching and merging many of the polygons.  This lowered the overall effect of the bookshelf but made the room render in a more reasonable amount of time.

Another major problem I ran into was adding bubbles to the fish bowl that populates the table.  I spent a bit of time trying to get the glass then the water then the bubble to render correctly.  The problem with the bubbles is that they barely showed up in the image and it seemed that no matter how much I played with the settings I could not get anything other then the shine from the bubble to be visible.  The solution to this was to simply skip the idea of bubbles.  Our group decided that bubbles in the fish bowl would just be too much detail for something that would be hard to see at the distance the camera was going to be from the bowl anyways.

Trying to get the couch to have a realistic and organic feel was very difficult.  Doing numerous Boolean adds and subtracts did not yield the effect we were looking for.  Finally I tried the subpatch tool, this required tripling the model to allow the sub-patch to work correctly.  This added numerous polygons to the model and increased render time, but in the end it gave us a much better looking product.
 
When applying the cylindrical texture for the coke can there was a seam on one side.  No matter how we tried altering the texture position and size, there would always be a repeated pattern on one edge.  We solved this by simply facing the seam away from the camera during the final render.
 
There were a few objects that did not make the cut.  There was an ashtray that was going to have smoke spiraling up, but this effect could not be done in the time we had.  There were a few other objects such as a basket ball, a plant and a trash can that would have either made the scene too cluttered or were not complete in time to make the final rendering.


Time FramePlanning10hrs
 Modeling25hrs
 Texturing10hrs
 Lighting/Rendering20hrs
References

           None