| | | Cavan Riley | | Group Scene | | Mike Stelmar | | | | Cory Cofran | | | | Daniel Francis | | | | | Departure | |
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| | Inspiration
Cavan got the idea from an image he saw once that had light pouring into a church giving it a very dramatic look. From there we came up with the idea of a church scene that had a coffin in it and volumetric lighting pouring onto it. Later we found out that a group from a previous semester had attempted to create a church scene so we had some previous work to reference. Of course, we took it upon ourselves to make our church scene far better then the scene created by the previous group.
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| | | Objects | Pew | Cavan Riley | | | Sconce Lights | Cavan Riley/ Cory Cofran | | | Stained Glass | Cory Cofran | | | Carpet | Cory Cofran | | | Coffin | Mike Stelmar | | | Stage | Mike Stelmar | | | Columns | Mike Stelmar | | | Church Structure | Daniel Francis |
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| | | Textures | Pew Fabric | http://www.glfi.com/ ringbook_discontinuedpage.htm | | | Pew Wood | Lightwave | | | Stage Wood | www.thedigitalartshop.com/ textures/textures3.html | | | Coffin Marble | www.vision.ee.ethz.ch/.../ sagalassos/green.htm | | | Stained Glass | http://www.members.aol.com/ alstsmusic | | | Sky Texture | http://www.mikejs.com/ photos/uk2001.html | | | Floor Tiles | http://www.mayang.com/ textures/Architectural/html/ Tiles/index.html | | | Wall Texture | http://www.mayang.com/ textures/ |
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| | Problems and Solutions
1) Creating indentations in the cushions of the pew to give it a realistic look. I ended up using the magnet tool and drag tool to create imperfections by draging some areas around.
2) Stained Glass posed a problem just because to create a realistic effect took the most time. At first there was layer upon layer of textures on the stained glass. However instead of having the window emit the reflection on the ground I made a spotlight project the image on the ground through the transparent window. It created the same effect, just in a round about more simple way.
3) The top of the coffin was a very odd shape. I had to look and "study" many different coffins to master shape. It was pretty much a disc, but I had to figure out how to make the top and bottom polygons more diagonal. I accomplished this by taking a thin box, rotating it, and boolean subtracted it so that I could delete the left over corners, giving the slant you can see to the top of the coffin.
4) Making the columns more realistic than just a disc with a bow on each side was a problem with a simple solution. I used the bevel tool to give the columns some depth and some realistic characteristics.
5) The volumetric lighting wasn't working in the final renders. This was fixed by adjusting the opacity setting under volumetric options.
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| | | Time Frame | Modeling | 50 Hours | | | Lighting | 13 Hours | | | Texturing | 17 Hours | | | Rendering | 30 Hours |
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| | References
Stained Glass Tutorial http://www.robinwood.com/ Catalog/Technical/ LightwaveTuts/LWTutSet.html
Columns http://www.designertoday.com/ tabindex-10/tabId-67/ itemid-1410/DesktopDefault.aspx
Vaulted Ceilings http://www.todman.dircon.co.uk/ tutorials/vaulting/vaults.html
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