| | | Mike Stelmar | | Desk Scene | | | | | | | | | | | | | | | Carpenters Masterpiece | |
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| | Inspiration
I had no idea what I was going to model at first. I built the wooden desk first and it is a simple classic desk. The model of the desk is a mix between my roommate’s desk and my desk at home. I started to make a simple light, but it did not look right. I thought of all the lights I could think of and one really stuck out in my mind. I have a light at home that I built in a wood works class in middle school. From there, my theme was created. I decided to make the desk, a desk of a carpenter or builder. I made a stool next to give my theme more of the carpenter effect. I modeled the stool after one of the stools I have at my house once again. I made my glass next to get the components out of the way and then I decided to make the hammer. The hammer was probably the hardest object to make in the scene. The head of the hammer was the hardest part because even though I could create it, I had to make sure the shapes I used fit perfectly to make it look smooth. After I made the nails which were a given because what’s a hammer without nails? I also came up with a great idea to make it look like the carpenter was building something so I made a piece of paper. Later I put a blueprint on it. I also put a window in my room and I put a picture of a frame of a house to give the idea that the blueprint was for the house outside.
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| | | Objects | Desk | Mike Stelmar | | | Light | Mike Stelmar | | | Stool | Mike Stelmar | | | Glass | Mike Stelmar | | | Hammer | Mike Stelmar | | | Nails | Mike Stelmar | | | Pencil | Mike Stelmar | | | Paper | Mike Stelmar | | | Room | Mike Stelmar |
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| | | Textures | Hammer: | http://www.cnr.vt.edu/ dendro/dendrology/ wood/tulip_poplar.jpg | | | Lamp: | http://www.logsplitters.com/ images/ WOOD/Balsa.jpg | | | Desk & Chair: | http://www.logsplitters.com/ images/ WOOD/Oak.jpg | | | Blueprint: | http://www.alttext.com/ misc/house/ images/blueprints/blueprints_sm_crosssectionb.gif | | | Background: | http://nextgenwoods.com/ Simmons Pool House jpeg.jpg | | | Floor: | http://www.deviantmag.com/ issue03/ images/textures/ texturevault/ woodfloor.jpg |
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| | Problems and Solutions
Problem- I had a hard time making the shape of the hammer as well as making it look somewhat smooth. Solution- I made a cube and then selected half of it and extruded it to give it a smoother effect. I also used the bevel tool on each side for the same effect. Problem- Making the scene a little more interesting. Solution- After I developed my theme, I then could figure out exactly the extra objects and textures I wanted to put in my scene such as the blueprint, hammer, nails, etc. Problem- Making the lamp shade. Solution- I just made two cones and one cube and I used Boolean subtract first using the cube on the bigger cone and then Boolean subtract on the smaller cone.
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| | | Time Frame | Planning | 45 minutes | | | Desk | 2 hours | | | Lamp | 2 ˝ hours | | | Stool | 1 ˝ hours | | | Glass | ˝ hour | | | Hammer | 3 hours | | | Nails | ˝ hour | | | Paper | 10 minutes | | | Room/Background | 1 hour | | | Pencil | ˝ hour | | | Layout | 1 hour | | | Lighting | 20 minutes | | | Rendering | ˝ hour |
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