| | | Brady Kennedy | | Desk Scene | | | | | | | | | | | | | | | Picture This | |
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| | Inspiration
The inspiration for my desk scene came from my real life hobbies. I love photography and wanted to show that in my work. That is apparent in the Photoshop screen on the computer as well as the various artworks that I had made that are framed on the wall.
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| | | Objects | Desk | Brady | | | Lamp base, shade and bulb | Brady | | | Mac Computer | Brady | | | Pictures and frames | Brady | | | Coffee cup | Brady | | | Water glass | Brady | | | Pencil | Brady | | | Window panes | Brady | | | Plant | Lightwave object | | | Sunglasses | Lightwave object | | | Apple | Lightwave object | | | Keyboard | Lightwave object |
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| | | Textures | Light wood Lightwave | Lightwave | | | Wood Tile | Lightwave | | | Photoshop screen | http://www.bomul.com/ data_img/pds/ screenshot/ screen_183_psp701try.jpg | | | Outside buildings | http://www.media.niu.edu/ images/wallpaper /campus_scenes/ dorms-night-1.jpg | | | Pictures | Brady |
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| | Problems and Solutions
Most of the problems I had were in layout. I had a hard time finding the right light settings to create a realistic, well lit scene. I also found it hard to place the point light that was meant to be the bulb. I believe this was because the bulb itself was very small, but the room was very large. I figured out where to place the light for the best effects after many renders.
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| | | Time Frame | Planning scene | 4 hours, I spent a lot of time on one desk scene, only to switch it later | | | Desk | 2 hours- spent time modifying and switching back and forth | | | Texture | 3 hours | | | Lamp | 2 hours | | | Glass | 30 minutes | | | Coffee cup | 30 minutes | | | Computer | 1 hour | | | Pictures and frames | 1 hour | | | Window panes | 1 hour | | | Rendering | 4 hours |
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| | References
Tutorial by Todd Clark on glass textures
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