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 Clarke Steinback Ph.D.
3D Computer Modeling
APCG 330 Spring 2006
Heather Kellogg
2006 Spring ->3D Computer Modeling ->Galleries ->Desk Gallery ->Heather Kellogg

Heather Kellogg Desk Scene
   
   
   
 Working on a puzzle 
Inspiration

When I was first stuck with the task of putting a desk scene together I wasn’t really sure what I was going to do. At first I thought an outdoors scene would be interesting or maybe something cartoonish. As I was lying on my bed staring off into space I noticed a puzzle of the world I bought some time ago just waiting to be put together. Then it hit me I could do a scene of a 3D puzzle. Putting puzzles together has always been a fun hobby of mine since I was younger.  So I decided to incorporate that hobby into my project. For the walls, I textured them with a puzzle texture in Photoshop. As for my objects, I originally was trying to get them look like Lego pieces. That turned out to be more difficult than I thought. But nothing lost, I have learned a great deal on my very first Light Wave project.

  
ObjectsBedHeather
 PillowsHeather
 DeskHeather
 PencilHeather
 BookHeather
 GlassHeather
 BottleHeather
TexturesPuzzlesHeather w/ help of Photoshop and Alien Skin Eye Candy
 HandHeather
 Wine Labelimage taken from www.mcnees.org
Problems and Solutions

P1.) Getting the back wall to be see through as though there were missing puzzle pieces.
S1.) With the help of Jeff Bohlin’s texture mapping tutorial I was able to clip out the missing pieces with a black and white clipping map.
 
P2.) Filling my glass with wine.
S2.) After making my own glass I tried following Jinsheng Li’s tutorial of Liquid in a Glass and it still kept messing up. I then realized that I did something wrong in making the glass. But what I found out after what seemed like hours of frustration that I needed to select the inside of the glass turn it into a polygon and color it.
 
P3.) Getting my puzzle texure and the bump map to line up.
S3.) I’m not sure if I really did solve it, since it took me almost the whole project to do this and it still doesn’t look like I want. The one thing that held me back the most was that I didn’t realize the positions for both images were off. Even with automatic sizing I still had to position them myself manually. Then, I had to be careful not to make where the puzzles recede be too wide. So just going back and forth on the bump map and rendering my scene, I slowly made the black lines smaller around the puzzle pieces.

Time FrameCreating bounding boxes (and positioning them)3 hours
 Desk2 ˝ hours
 Bed2 ˝ hours
 Glass4 hours
 Bottle1 hour
 Pencil2 hours
 Book1 ˝ hours
 TexturesTo be honest I have no idea, it took days to figure it out.
 Lighting2 ˝ hours (give or take, I kept changing it)
 Finding InspirationHowever long it took me to stare at my closet
References

I mostly used the student tutorials and the book; one website that I did find helped a little was www.newtek.com/lightwave/tutorials