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 Clarke Steinback Ph.D.
Video Game Design
APCG 198 Fall 2006
Game Structure
2006 Fall ->Video Game Design ->Assignments ->Game Structure

Game Structure
  
Assignment 6: 
  
TitleGame Structure
Due DateMonday 11 September 2006 before the end of lab.
Points10
PreparationPrior Assignments
VenueCompleted during lab time.
ConnectionTeams of two (2)
Turn-in MethodDocument in class directory in lab.
FormatWord file
Subject LineN/A
File NameGameStructure_ followed by your names. Use underscores instead of spaces. Example GameStructure_Tracy_Fullerton_Steven_Hoffman
 Make sure your names are in the file.
Task 
Play the following game and then answer the questions about the game regarding the formal and dramatic elements in the game.*
    
Game components
 2Players
 2Pens or Pencils
 1Piece of Paper
    
Game steps
 1.Draw three dots randomly on the paper.
 2.Choose a player to go first.
 3.First player draws a line from one dot to another dot.
 4.That player then draws a new dot anywhere on that line.
 5.The second player draws a line and then a dot:
  a.New lines must go from one dot to another.
  b.No dot can have more than three lines coming out of it
  c.New lines cannot cross any other line.
  d.New dots must be placed on the new line.
  e.A line can go from one dot back to the same dot, as long as no rule is broken.
 6.Players alternate taking turns until one player cannot make a move.
 7.Last player to move is the winner.
    
Questions to Answer
 1.Identify the Formal Elements of the game
  a.Players: How many? Any requirements? Special knowledge or roles?
  b.Objectives: What is the overall objective of the game? Are there intermediate goals?
  c.Procedures: What are the required actions for play?
  d.Rules: Any limits on the player actions? Rules regarding behavior? What are they?
  e.Conflict: What causes conflict in this game?
  f.Boundaries: What are the boundaries of the game? Are they physical? Conceptual?
  g.Outcome: What are the potential outcomes of the game?
 2.Identify the Dramatic Elements of the game
  a.Challenge: What creates challenge in this game?
  b.Play: Is there a sense of play with the rules of the game?
  c.Premise/Character/Story: Are these elements present in this game?
 3.What types of dramatic elements do you thinks might add to the game experience?
    
*This game is called Sprouts. It is a pencil-and-paper game (with interesting mathematical properties) invented by mathematicians John Horton Conway and Michael S. Paterson at Cambridge University in 1967.