Ranger's Home
 Clarke Steinback Ph.D.
Video Game Design
APCG 198 Fall 2006
Game Pitch
2006 Fall ->Video Game Design ->Assignments ->Game Pitch
Presentation Evalution Critiera   
Game Pitch
  
Presentation 1: 
  
TitleGame Pitch
Due DateWednesday 11 October 2006 in lecture
Points10
PreparationGame ideas
VenuePresented in lecture
ConnectionIndividual Presentations prepare in teams of two.
Turn-in MethodPresentation
FormatN/A
Subject LineN/A
File NameN/A
Notes 
  
TaskYou have at most 2 minutes to pitch your game idea to a group of producers.
  

Presentation Evalution CritieraTop of Page

AttributesUnacceptableMarginalAcceptableExceptional
Voice volume, enunciation, speedUnintelligibleVoice hard to hear, words slurred or voice trails off, spoke too slow or too fast, monotone with little emphasisVoice clearly heard, words clearly enunciated, did not speak to slowly or too rapidlyVoice projected very well, clear enunciation, did not speak too slowly or rapidly
Hesitations, other voice habitsPresentation full of hesitations, ums, ahs, etc.Some hesitations, ums, ahs, etc.Clear, continuous presentation, perhaps a few ums, ahs, etc.Superior presentation, free of ums, ahs, etc.
Distracting mannerismsPresentation full of distracting mannerisms such as giggling or chewing gumSome distracting mannerismsNo distracting mannerismsSuperior presentation
Maintaining eye contactNo eye contact with audience at allPoor eye contact, looking down or at screen significant portion of timeMaintained eye contact other than quick glances at screenMaintained eye contact with all segments of the audience
PoiseClearly unsure, nervous, confusedAt times appears unsure nervous, confusedComposed at all timesExudes/convey confidence
Body languageImmobile, hands in pockets, or blocked screenDid not always indicate how material on the screen was related to presentationConsistently used gestures to coordinate oral and visual presentationExcellent use gestures to provide emphasis
Overall Rating