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2006 Fall ->Video Game Design ->Assignments ->Core Gameplay
| | | Core Gameplay | | | | | Homework 4: | | | | | | Title | Core Gameplay | | Due Date | Wednesday 15 November 2006 at the start lab. | | Points | 10 | | Preparation | Lectures and Textbook (if available) Chapter 7. | | Venue | Completed outside of lecture and lab time. | | Connection | Individual | | Turn-in Method | Document in class directory in lab. | | Format | Word file | | Subject Line | N/A | | File Name | Homework#4_ followed by your name. Use underscores instead of spaces. Example Homework1_Tracy_Fullerton. | | | Make sure your name is in the file. | | Task | | | | |
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| | Exercise:
7.8 Core Gameplay: Review five (5) games and define the core gameplay mechanism for each. The games you choose for this assignment must not be ones described in chapter 7 of the book and not ones discussed in class regarding core gameplay. You need to use your brain and understand this fundamental concept if you are to success as a game designer.
To complete the task: list the game name followed by the core gameplay as a single sentence.
Examples from the textbook:
WarCraft: Players build and move units on an overhead map in real time with the intent of engaging oppposing units in combat and destroying them.
Chess: Each of two players take turns moves pieces on a grid in an attempt to capture the other player's pieces.
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