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 Clarke Steinback Ph.D.
Video Game Design
APCG 198 Fall 2006
Core Gameplay
2006 Fall ->Video Game Design ->Assignments ->Core Gameplay

Core Gameplay
  
Homework 4: 
  
TitleCore Gameplay
Due DateWednesday 15 November 2006 at the start lab.
Points10
PreparationLectures and Textbook (if available) Chapter 7.
VenueCompleted outside of lecture and lab time.
ConnectionIndividual
Turn-in MethodDocument in class directory in lab.
FormatWord file
Subject LineN/A
File NameHomework#4_ followed by your name. Use underscores instead of spaces. Example Homework1_Tracy_Fullerton.
 Make sure your name is in the file.
Task 
  
Exercise:

7.8 Core Gameplay:  Review five (5) games and define the core gameplay mechanism for each.  The games you choose for this assignment must not be ones described in chapter 7 of the book and not ones discussed in class regarding core gameplay.  You need to use your brain and understand this fundamental concept if you are to success as a game designer.

To complete the task: list the game name followed by the core gameplay as a single sentence.  

Examples from the textbook:

WarCraft: Players build and move units on an overhead map in real time with the intent of engaging oppposing units in combat and destroying them.

Chess: Each of two players take turns moves pieces on a grid in an attempt to capture the other player's pieces.