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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Spring 2004
Vertex Vertigo
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Jayme Ghisletta Group Scene
Mark Griffin  
Ken Hibdon  
Mark Filanov  
 Subway Scene 
Inspiration

We spent a lot of time on deciding what scene to create.  We had many ideas, one was a house on a cliff and the other was a cityscape scene.  We decided that we liked our 3rd idea best, which was a subway station scene. Most of our members have recently been to New York and remembered the liveliness of the subway.  The Subway experience is like no other.  Imagine standing on the platform with thousands of others and feeling that gust of air blow past you as you wait for your train.  Then you and your 200 new best friends get to do the “subway squeeze” to see how many can fit into one car. Our subway station, unlike the gritty crowed subways of New York, is modern, clean and empty.  Our subway station incorporates a simple and chic design that would be pleasing to those passengers that use it everyday. 

Composition
 
We tried to compose our scene to resemble a New York style subway station. We search and found images of subway stations and then designed parts for our scene using the images that we located as a guide. The benches were made to look industrial as well as having a little decorative affect to them. The columns were made to resemble the cement columns that we had seen used in other subway stations. The tile textures used for the floor and the right wall were similar to the tile found in real subways. And the roof was given a texture that would help it look as if a type of sprayed on insulation had been applied.  We took these subway components and tried to arrange them to create a subway scene that would give the viewer a feel of a busy subway without actually having to place people or other moving object into the scene.  

Technical
 
For the creation of the train, several tools such as the Mirror tool, the Drag Net tool, the clone tool, the Extrude tool, the Boolean tool, and others, simpler tools, were used. The front of the train was modeled from a sphere. The sphere was cut in the middle with the right side of it erased. This was done for the purpose of working only on one side of the train and then applying the mirror tool to the finished object to create a symmetrical train engine. The same method was applied for the train carts, only instead of the sphere tool, the box tool was used. The sphere was modified by selecting different points and then dragging them either with the Move tool, or the Drag net tool. When the sphere and the box were modified to the desired extent, they were combined together with the Boolean tool. The holes for the windows and the doors were created by selecting and deleting polygons. Then, the Extrude tool was applied to the finished side of the train to create wall thickness. And finally, the Mirror tool was used to duplicate and flip the side of the train on the X-axis. Both sides were joined by selecting the corresponding points and welding them together by using the Weld Average tool. A SubPatch mode has been applied to the train to make it look smooth. The remaining carts have been created by applying the Clone tool on the Z-axis. As for the rest of the scene we just used simple tools and techniques but with a little of our own flare added.
 
ObjectsTrash canJayme Ghisletta
 TurnstileJayme Ghisletta
 ColumnMark Griffin
 FloorMark Griffin
 CeilingJayme Ghisletta
 BenchKen Hibdon
 Left WallKen Hibdon
 Back WallKen Hibdon
 Right WallKen Hibdon
 TrainMark Filanov
TexturesLightwave textures
 www.mayang.com/textures/
Problems and Solutions

First of all, it was really hard to equally divide the work load among the group members. The train model was the centerpiece of the project and is also the most complex of all objects in the scene. However, if several people were working on modeling the train, it could turn out looking inconsistent. Therefore, one member of the group was assigned to the task of modeling the train while the rest of the group took care of lighting and texturing the train as well as modeling the rest of the objects. We also had problems with loading the entire train into the Layout. The program would simply freeze. We had to cut down on the number of carts in the scene to solve that. Organizing files was another problem due to a constant exchange of the scene file over e-mail. The paths for the objects in the scene were constantly changing so we had to manually find the objects.
References

Class Text :Essential Lightwave 7.5
 
Web References

www.mayang.com/textures/
www.grsites.com
www.trinitymediainc.com/Tutorials/html/modeling_overview.html

Time Frame

Not provided.
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