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3D Computer Modeling
CSCI 140 Fall 2004
Vince Yamamoto
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Vince Yamamoto Final Scene
 Tori 
Inspiration

After traveling for weeks and weeks a lone ronin Samurai finally reaches his destination. A giant Tori Gate rises high into the sky as a great landmark for the Samurai’s homeland. It’s only half a days travel until the Samurai reaches his hometown where he can live in peace for the rest of his years.
  
ObjectsSamurai CharacterVince
 Tori GateVince
Radiosity Effect SkydomeVince
 SasLite GroundplanesNewtek.com
TexturesSamurai Clothing and Facial FeaturesVince
 Samurai Hat3DTotal.com
 Samurai ArmorLW Preset
 Tori Gate Textures3DTotal.com
Problems and Solutions

The biggest problem I encountered was the issue of stray points and polys. This posed a problem because it would mess with the UVs I had laid out and display improperly in render. It also prevented me from using tools such as bandsaw, bandglue, and add edges.
I used the statistics window (“w” on the keyboard) and selected all the one point polys and deleted them to take care of the stray points problem. For the polys I had to find the Unify Polys tool which is “|” on the keyboard. This successfully took care of the problem however it could also unify polys that I didn’t want unified and cause texturing problems, so I had to be careful with it.
 
I had originally wanted to rig my Samurai character. I found that this was very time consuming and if I continued trying to successfully rig my character that it would stretch beyond the limits of the deadline and I wouldn’t have a useable character for the scene. To solve this problem I posed the character manually, moving and rotating polys until I got the desired pose. A cheap and dirty trick I know but it worked.

Time Frame

not provided

References

Creating Environments
http://www.newtek.com/products/lightwave/tutorials/surface/environments/index.html
 
Global Illumination
http://www.newtek.com/products/lightwave/tutorials/rendering/globalillumination_skydome/globalillumination_skydome.html
 
Advanced Guide To UV Mapping
http://www.newtek.com/products/lightwave/tutorials/uvmapping/uv_mapping/advanced_uv_mapping.html
 
UV Texturing Game Models
http://www.newtek.com/products/lightwave/tutorials/uvmapping/character_UV/

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