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3D Computer Modeling
CSCI 140 Fall 2004
Kate Stoddard
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Kate Stoddard Final Scene
 Museum of the Gods 
Inspiration

In creating this scene, there were many aspects that I wanted to include.  At first, I knew only that I wanted to have a scene that was bright, since up till now I’ve worked on projects that were evening scenes.  I also knew that I wanted to do a human.  I knew that I would not have the time for a whole human, or even aspects of a human like hair and skin, because both are complex, to say the least.  So I thought I could Nefertiti do a statue and still be able to focus on the main part of the human.  And I tried to think about a statue I could do and I suddenly knew I had to do Medusa the Gorgon.  In the end, I decided to use her head as though it were a piece in a museum, like a bust of Nefertiti.  I really liked this idea because I knew it would be something I could build on in the future: adding pieces to my museum.  My story of this piece is that somewhere, in Zeus’ kingdom in the sky, there is a Museum of the Gods.  In this Museum is the head of Medusa, which Perseus has brought back as an exhibit.  In my imagination, a Museum of the Gods would be a very ethereal and bright place and as you’ll see, I think I did a good job bringing that across in my project.  So here is my museum, with the key elements: my museum piece, its podium and an ethereal, bright godlike museum in the clouds.  I am definitely happy with the result.
ObjectsMedusaKate
 StandKate
PodiumKate
 Reflective FloorKate
SkySkytracer
 
TexturesMedusa2 textures from Aura, 1 from Photoshop, Kate
 StandLightwave
 PodiumKate
 Reflective FloorKate
Problems and Solutions

My first problem was using the extender and weld tools.  The extender would add polygons if I didn’t click on the points in the right order.  And even then I would end up with mysterious wrinkles on my object.  I finally figured out that I was not welding all the points.  When I figured that out, I was able to get rid of the wrinkles.

My second problem was learning to work with non-linear polygons.  Trying to manipulate them was almost impossible because I couldn’t see where the polygons connected.  Unfortunately the only thing that solved this problem was lots of hard work.

My third problem stemmed from the fact that I wanted my museum floor to reflect the sky without looking strange.  The problem with this was that it ended up just looking like a flat sky.  My solution to this was to section off the floor into strips and then use a simple gradient texture to make the floor look like a floor.
Time Frame

Medusa               71 hours
Reflective Floor     4 hours
Layout                22 hours
Total Time           97 hours

References

Tutorials

www.simplylightwave.com  -They have free videos that I highly recommend for head, eye and ear modeling.

http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/Jeff_Underwood_Skytracer.pdf -Jeff Underwood’s skytracer tutorial  Thanks Jeff!


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