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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Jordan Nassie
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Jordan Nassie Final Scene
 Media Lounge 
Inspiration

The inspiration for this project came a couple of months ago when I was looking to create a store.  Not just any store, but something truly innovative and amazing.  I realized that the coffee shops have sent a wave of culture throughout America and has set a new trend in getting a quick drink.  I wanted a store that would draw people, something that would captivate their attention, but also would be a place where they could build relationship with their friends.
 
Then new idea popped into my head,  “Why not a media lounge.”  A store where people could hang out, but be entertained by media.  That’s why the store that I replicated from my imagination has plasma screens that can interact with their audience.  These screens would play underground media, documentaries and music video from all over the world.  I would create a network through the web where anyone could just upload their video from anywhere onto the media lounge network.
 
It’s just an idea so I wanted to build it, and that’s what I did.

ObjectsBuilding.IwoJordan Nassie
 Video player.IwoJordan Nassie
 Sofa_LowRes.IwoLightwave
 PottedPlant.IwoJordan Nassie
 
ImagesCity.jpgVeer.com
 Sign.jpgJordan Nassie
 Store3.jpgJordan Nassie
 Store4.jpgJordan Nassie
 Wood.jpgVeer.com
 Flatscreen.jpgVeer.com
 Street.jpgVeer.com
 Rug.jpgVeer.com
 Textureforstore.jpgJordan Nassie
 Sidewalk.jpgJordan Nassie
Problems and Solutions

There are few problems I ran into on this project, but one of the most frustrating problems I ran into was saving the position of my cameras and lights in layout.  I did not save the positions before saving the scene and when I went to open the scene none of the lights of objects had been saved.  I had to start all over again.

Another problem I ran into, and later solved, was finding the right way to render an object.  There are so many options, but I found that putting all the lighting options on takes way too long to render, I spend four hours trying to render glass.  I ended up aborting and rendering the glass with less light options.

I learned that I could change the different camera shot sizes by going into camera options in lightwave.
Time Frame

About 60 hours to create the objects and put them into lightwave.
About 5 hours placing the lights and running tests.
About 6 hours to render with glass.
About 12 minutes to render without glass.

References

none provided
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