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Clarke Steinback Ph.D.
3D Computer Modeling
CSCI 140 Fall 2004
Chris Marrs
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Chris Marrs Final Scene
 Death 
Inspiration

My inspiration came initially from a scene created for the group projects, and was titled “No Way Out”.  I thought that grim reaper character model was done really well, and I wanted to try and make my own image of death.  I based my image off of the group project and a little off of a drawing that I did a long time ago.
  
ObjectsCloth RobeChris Marrs
 ScytheChris Marrs
 ChainChris Marrs
 Skullhttp://www.3dcafe.com/asp/anatomy.asp
 Skeletal Handhttp://www.3dcafe.com/asp/anatomy.asp
 
TexturesCloth Robe TextureLightwave generated and http://www.mayang.com
 Scythe Handlehttp://www.mayang.com/
 Scythe Bladehttp://www.photovault.com/
 ChainLightwave procedural
 Skullcame with model
 PlantLightwave
Problems and Solutions

The modeling in this project wasn’t the hardest part, I would say it had to be the lighting and texturing.  Both still don’t fell quite right to me, but I don’t think it ever will.  I had a hard time getting the textures to look good.  I was using alpha mapping on the robe and also on the scythe, and that improved the way they looked a lot.  If there was a hardest part to modeling it was getting the chain clone along a path I had made with a spline.  I had to constantly go in and move the links when they weren’t being turned when the spline took a sharp turn.  Also getting a good cloth effect in modeler was really very hard, and was something that I don’t like about my cloth robe model, in that it doesn’t look good at all.  The lighting helps with that a bit though, it makes it look more dark and foreboding.  The reason I didn’t choose a background for this project, was because I really couldn’t think of a good background that could go with this.
 
Tools Used

I basically used the subpatch tool and knife tool the entire time working on this project.  I created everything from a box and went from there with subpatching.  I did, however, use Rail clone to clone my chain links along a path, but it doesn’t work very well.  I liked using hypervoxels a lot and playing around with those.

Time Frame

not provided

References

none provided

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