| | | Chris Marrs | | Final Scene | | | Death | |
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| | Inspiration
My inspiration came initially from a scene created for the group projects, and was titled “No Way Out”. I thought that grim reaper character model was done really well, and I wanted to try and make my own image of death. I based my image off of the group project and a little off of a drawing that I did a long time ago.
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| | | Objects | Cloth Robe | Chris Marrs | | | Scythe | Chris Marrs | | | Chain | Chris Marrs | | | Skull | http://www.3dcafe.com/asp/anatomy.asp | | | Skeletal Hand | http://www.3dcafe.com/asp/anatomy.asp | | | | | | Textures | Cloth Robe Texture | Lightwave generated and http://www.mayang.com | | | Scythe Handle | http://www.mayang.com/ | | | Scythe Blade | http://www.photovault.com/ | | | Chain | Lightwave procedural | | | Skull | came with model | | | Plant | Lightwave |
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| | Problems and Solutions
The modeling in this project wasn’t the hardest part, I would say it had to be the lighting and texturing. Both still don’t fell quite right to me, but I don’t think it ever will. I had a hard time getting the textures to look good. I was using alpha mapping on the robe and also on the scythe, and that improved the way they looked a lot. If there was a hardest part to modeling it was getting the chain clone along a path I had made with a spline. I had to constantly go in and move the links when they weren’t being turned when the spline took a sharp turn. Also getting a good cloth effect in modeler was really very hard, and was something that I don’t like about my cloth robe model, in that it doesn’t look good at all. The lighting helps with that a bit though, it makes it look more dark and foreboding. The reason I didn’t choose a background for this project, was because I really couldn’t think of a good background that could go with this. Tools Used
I basically used the subpatch tool and knife tool the entire time working on this project. I created everything from a box and went from there with subpatching. I did, however, use Rail clone to clone my chain links along a path, but it doesn’t work very well. I liked using hypervoxels a lot and playing around with those.
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